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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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#1 |
Join Date: Mar 2018
Posts: 13
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I was playing in a single-player Co-Op when I noticed issues with the primary infantry weapon for both Germany and USA, although they aren't the same problem (so if it is an intentional mechanic, it'd be great to know)
For the M1 Garand, you cannot reload mid-clip (you fire a few shots, hit R and it doesn't reload) and instead automatically reload when you fire off the last bullet in the clip, a feature not present in any other weapon in the game that I know of. For the K98, you cannot perform an estimate on how many rounds are left (holding down Q to bring up the communication rose and looking at the lower right portion of the screen shows nothing aside from the usual clip counter). |
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#2 | |
Join Date: Jul 2017
Posts: 394
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Location: Grenada (Another Island)
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#3 | |
Join Date: Mar 2018
Posts: 13
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#4 |
Retired PR Developer
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The M1 Garand is set up this way because of engine limitations. The reason why it's set up as it currently is, is because of that famous "ping" effect, where the ammo clip is ejected from the gun after the last bullet has been fired. Now, BF2 doesn't support an additional animation with the clip ejecting, so it's made as part of the reload animation. And so, in order for PR to have that clip ejecting after that last shot, the reload has to be done automatically.
In BF2, you can set reload to either manually (=whenever you like) or automatically (=when the magazine is empty). Setting it to automatic unfortunately doesn't allow you to reload mid-clip. It would be great if both methods would be supported, but alas... |
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#5 |
Join Date: Mar 2018
Posts: 13
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Ahh I see, this is very informative, thank you for telling us!
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