project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback > Maps
17 Oct 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 2018-08-12, 20:32   #1
Raidonrai
PR Server License Administrator

Raidonrai's Avatar
Default Yamalia Winter

I think this map has a lot of problems.

First of all is the lack of visual cover for infantry. There are almost no bushes on the map, and a lot of the trees don't have any leaves at ground level.

I assume in an attempt to counter this you've made the terrain extremely bumpy across the entire map to provide rudimentary cover for infantry, but this, in turn, is mildly annoying to run around on as inf, constantly having to go up and down, and also makes crewing ground vehicles genuinely nausea-inducing because of the shaking. Also has the knock on effect of making it very difficult for APCs to find flat ground to stop sliding whilst in the "wooded" areas of the map, and makes it literally impossible for APCs or Tanks to hit anything whilst moving.

The problem of lack of visual cover for infantry is further exacerbated by the long view range the map has. This means that once vehicles, especially those with thermals, are in a good position, there is almost nothing infantry can do except lie down and hope their particular little ditch doesn't get splashed with HE.

I have to say I'm pretty disappointed that we've lost regular Yamalia for this objectively inferior version and if possible I'd like to see old Yamalia return as a Summer variant, like Dovre.

The lack of a full blizzard layer is also totally lame and is possibly the only thing that would make this version more interesting in my eyes.
Raidonrai is offline Reply With Quote
Old 2018-08-13, 02:12   #2
chrisweb89
Default Re: Yamalia Winter

Honestly, I hate it, more than old yamalia, which i already didn't like and felt wasn't PR quality. Only time I've had fun is running a mortar/trans squad and thats just because mortars are still OP on this map with UAV and island type flags.

Not sure why its ingame and the server files, but other great maps like sunset city, ejod and quinling with some work aren't ingame.
chrisweb89 is offline Reply With Quote
Old 2018-08-13, 03:33   #3
Hunter291
Default Re: Yamalia Winter

I think if you add like a snow storm for like a alt version it might be better
Hunter291 is offline Reply With Quote
Old 2018-08-13, 14:35   #4
arjan

arjan's Avatar
Default Re: Yamalia Winter

Quote:
Originally Posted by chrisweb89 View Post
Not sure why its ingame and the server files, but other great maps like sunset city, ejod and quinling with some work aren't ingame.
Much love for EJOD, would love to see that map back at some point. For this thread, i agree.
arjan is offline Reply With Quote
Old 2018-08-20, 15:47   #5
transpilot123
Default Re: Yamalia Winter

blufor APC have a huge advantage on killing INF than RUS.
Either give RUS a thermal APC or give INF more cover
transpilot123 is offline Reply With Quote
Old 2018-08-20, 19:15   #6
Hunter291
Default Re: Yamalia Winter

I would disagree on a huge advantage. On Yamalia its pretty easy to see people on both sides if they are not in smoke. I agree on the inf needing better cover.
Hunter291 is offline Reply With Quote
Old 2018-08-20, 20:14   #7
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

Mats391's Avatar
Default Re: Yamalia Winter

I dont think the canadian soldiers can hide very well in snow with their bright green vests.

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2018-08-20, 21:12   #8
VTRaptor

VTRaptor's Avatar
Default Re: Yamalia Winter

IMO there should be less open fields and more trees. Currently infantry is pushed into island-ish deathtraps and narrow chokepoints that are easy target for APCs.
VTRaptor is offline Reply With Quote
Old 2018-08-21, 20:16   #9
tankninja1

tankninja1's Avatar
Default Re: Yamalia Winter

Something I've noticed is the Canadian camo is a lot more obvious than the Russian camo, which seems like a weird reverse of past patches.

Also the trench layout is problematic for the Canadians. It really impedes the progress of vehicles which I think is the reason why the Russian team seems to have a lot easier time at rushing. I mean crossing the trench system almost requires you to drive 300-500m east or west of the trench flag, which is time consuming considering you can basically just draw a diagonal line between the two mains and the flags.

I tried to recreate the flag layout the best I could but the current flag layout for Yamalia is not in the gallery. https://imgur.com/l35F0DJ

tankninja1 is offline Reply With Quote
Old 2018-08-21, 21:12   #10
[R-CON]​Suchar
PR:BF2 Contributor
Project Reality Beta Tester
PR Server License Moderator

Suchar's Avatar
Default Re: Yamalia Winter

CTRL+F5
Suchar is online now Reply With Quote
Reply


Tags
winter, yamalia
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 20:44.