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Old 05-16-2012, 07:25 PM   #21
Wicca
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Default Re: 0x10c PRTA

Apparently pre alpha keys were relased on reddit or smt. 13 hours ago. Damn... Wish I had one of them!


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Old 05-16-2012, 07:54 PM   #22
Adriaan
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Default Re: 0x10c PRTA

Hmm, I wonder if people will be allowed to publish screens/footage of it then or if it's still all closed.

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Old 05-17-2012, 04:45 AM   #23
Wicca
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Default Re: 0x10c PRTA

No i dont think so. But I really wish I had one of those keys.


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Old 05-17-2012, 09:12 AM   #24
Doc.Pock

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Default Re: 0x10c PRTA

SHIP RECRUITMENT

Quote:
Originally Posted by "Doc.Pock
The Sovereign will be a Cruiser sized ship with more armor then other cruisers but lacking the amount of firepower, exchanging it for mining tools. We will be the backbone of our fleet, performing mining missions during peace and defending our unarmed ships during war. We will be equiped with scanners to help us find ore rich planets/asteroids and will primarily posess defensive weapons such as EMP guns, and jammers. More detailed info will be given when we get to know more about the game.

THE SOVEREIGN IS RECRUITING CREWMEN NOW

Open positions ( Roster )

- 1 Executive Officer - oversees the crew, responds directly to me, my 2IC

- 1 Tactical Officer - Advises on course plotted, targets, and objectives. ( Quentmnaster )

- 2 Engineering Officer - Manages ship's resources, optimizes and maintains power flow and consumption, optimizes and maintains the ship's hardware configuration. MUST KNOW ASSEMBLY CODING

- 1 Electronics Officer - Manages ship's sensors and scanners, also controls electronic warfare systems, and system and sensor jamming technology. Applicants with assembly knowledge have advantage. (Parsa.Mohri)

- Mulptiple other crewmen for various tasks
__________________________________________________ _______________________________________

Roster:

Capt. Doc.Pock - Captain of the Sovereign
Lt. Quentmnaster - Senior Tactical Officer
Lt. Parsa.Mohri - Senior Electronics Officer

__________________________________________________ _______________________________________

Ranks:


Grunts:
Warrant Officer 1 (WO1) at enlistment, promotions until Chief Warrant Officer 5 (CWO5)

Officers:
At enlistment Ensign(ENS) can be promoted to
Leftenant Junior Grade (LTJG) and Leftenant (LT)


My 2IC gets the rank of Leftenant Commander (LCDR) and can be promoted to Commander (CDR), after promotion he can recruit 1 leftenant as his assistant. He gets the rank of Leftenant Commander and can not be promoted unless the Commander resigns.

Me:

I get the rank of Captain (CAPT), the highest rank in the ship, unless an admiral promotes me.
__________________________________________________ _______________________________________

Application

Nickname:
Age:
Position:
Qualification (What experiance do you have in relation to your requested position?):
__________________________________________________ _______________________________________

** The TACS Sovereign of Space is captained out of the GMT +1 time.

Thank you for your cooperation,

Capt. Doc.Pock, TACS Sovereign of the Space
Updated - 19.5.2012
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Last edited by Doc.Pock; 05-19-2012 at 03:47 PM..
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Old 05-17-2012, 10:06 AM   #25
Qaiex
Default Re: 0x10c PRTA

wat? I don't even...

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Old 05-17-2012, 12:20 PM   #26
Doc.Pock

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Default Re: 0x10c PRTA

my ship. you can join if you want
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Old 05-17-2012, 03:19 PM   #27
Qaiex
Default Re: 0x10c PRTA

No thanks. I'm not settling for anything less than captain. But admiral doesn't sound too bad either. xD

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Old 05-17-2012, 04:00 PM   #28
Doc.Pock

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Default Re: 0x10c PRTA

well then makyour own ship for us
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Old 05-17-2012, 09:58 PM   #29
[R-COM]Arc_Shielder
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Default Re: 0x10c PRTA

Quote:
Originally Posted by [R-CON]Wicca View Post
For the lazy, here's all the info atm about the game:


Quote:
What do we know so far from the OFFICIAL SITE?

1. There will be landing on planets
2. There will be derelict ships and remains floating in space
3. Ships will break, and will require fixing
4. Each ship has a generator capable of producing a fixed wattage - Your power level is limited!
5. Cloaking vevices may appear as ship modules


Ok, now it's time fot the unoficial FAQ notch mentioned for us HERE. As it's twitter based There might be "doubled" elements here and in the next section.

1. Ships will be player-built
2. Mechanical maintenance required
3. Ships will drift in space when engines are cut off
4. You can buddy up with friends on one ship and operate it together


Another part i will include comes from IRC chat on 17th of April 2012. All the info i have here comes from: HERE and HERE. Enjoy the news, and Yes - I do know some of these were mentioned before, and some are VERY obvious, but it's still info!

1. Generators will have some spare output that can be used for recharging batteries etc.
2. The basc generator will give constant wattage, there will be no "running out of fuel".
3. DCPU-16 runs server-side, so You don't have to worry about it affecting Your pc.
4. DCPU-16 screens are constantly refreshed in real time.
5. You will be able to connect real computers through the game to the dcpu in the game. (mods?)
6. Several radio types for different type of communication will be available - low range, long range, and "multiverse" range.
7. You'll have to ask what hardware is connected, and map it manually from within software.
8. Multiple monitors can be connected to the same DCPU-16. Different or the same display will depend only on memory mapping.
9. Data will be stored on floppies and smal HDDs, no tapes .
10. No "arcade" piloting, You will have to controll every parameter of all engines to move and maneuver.
11. Possible number of "explorable" stars (solar systems?) can be up to 100k.
12. No mouse input for DCPU-16, only joysticks and keyboard will be available.
13. Automated drones will be availabe, also for planetary missions (mining, exploring, etc.)
14. It's possile there will be an "in-game" system for sharing Your software.
15. Better DCPU processors can be found (different frequencies, power usage).
16. All ships will be "air tight", so no "open" ships .
17. Underclicking (maybe also overclicking?) will be available for the DCPU for better power management.
18. All possible kinds of planets will be included and sized in realistic scale.
19. No star/planet naming system unless You make Your DCPU display them with names.
20. Radiation will cause random errors in DCPU functioning.
21. "Passive stealth" - power emmision will affect detection rate of the ship.
22. "Active cloaking" will consume a LOT of generator output.
23. Objects that You will build Your ships of will most probably have I/O pretty much like in GMod.


What else is there? Let's keep on digging, so it's time for Notch on Twitter!

1. Ship computer might have a built-in voice synthesizer
2. Technology level is set to year 1988
3. Both Your character and ship will respawn after death
4. You will be able to name and custom-paint Your own ship
5. Onboard computer upgrades are going to be one of the key features
6. Possibly an artificial gravity used on ships (no floating at all?)
7. Remote ship controll will be possible
8. Flashlights used during repairs and exploration
9. Laser weapons
10. Item batery recharging via generator
11. Salvage missions and boarding derelict ships
12. Artificial gravity turning off and magnetic boots
13. Totaly customizable ship interior
14. Turrets (and possibly all other elements) can be both player and manualy controlled
15. Earth will not be in the game as an easter egg or an actual planet
16. 3D Wireframe display for DPCU-16 (top radar picture display)


THE EXTRAS - screenshots and other goodies about looks

1. Everything is supposed to look low-poly for the old school feel in it.
2. Game looks are to be texture free except several effects.
3. The general looks will be aimed on how people immagined the future in 1980's, not the 80's itself
4. Wireframe mode for totaly oldschool looks!

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Old 05-17-2012, 10:00 PM   #30
Wicca
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Default Re: 0x10c PRTA

Apparently there is a closed Alpha. So I hope it will be released 1st of June.


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