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Old 2013-02-13, 00:31   #1
ShaunOTEast
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Default [Map] Operation Cypress (2km) [Concept]

Map based on Cypress Bowl Alphine Resort in North Vancouver, BC, Canada. Mt.Strachan specifically
Size: 2km
Factions: CFvsRU
Gamemode: AAS (32v32 and maybe inf only night layer)
Gameplay type: Mechanized infantry and infantry combat
Backstory: Russian ground forces have launched a preliminary attack on Cypress Bowl in preparation for the invasion of the West Coast. The CF must now retake the mountain held by Russian paratroopers or lose North Vancouver.
A friend of mine (Hawkowl/jsdk70, also please welcome him to the forum and PR) and I had been skiing recently at Cypress and we thought the terrain of cypress ski resort would be really unique and enjoyable to fight over in PR. The map would feature lots of flanking routes and thick forests for mech. inf and inf to have combat in (respectively) and objects that would provide interesting cover such as moguls, terrain parks, jumps . And since the terrain would in favour of whoever was at the peak, I thought it would be really interesting if the assets were purposely unbalanced (i.e. APCs, gun cars and trans cars for CF, and just BRDMs and trucks for RU)
Also some problems that might come up that I thought about:
-winter camo for CF(?)
-our experience with mapping
Hawkowl and I both have some knowledge of L3DT, B2 Editor, SketchUp, AutoCad, and little bit of 3DsMax, we know it will be a long project, but we are determined, if anyone could give us tips or help, it would be great We will declare this WIP as soon as we can, however we are still highschool students.



Here are some photos to give you guys an idea of how it will look
Click image for larger version

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The minimap will look somewhat like this?
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Found this on Google Earth, better visual.
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Map of cypress bowl

Also thining about a night inf only layer

Thank you for your time.
EDIT: Wrote 64v64 by accident... hurrdurrdurr

Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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Last edited by ShaunOTEast; 2013-02-14 at 05:53.. Reason: grammar, gamemode correction and night layer idea
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Old 2013-02-13, 00:40   #2
[R-COM]Arc_Shielder
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Default Re: (Map) Operation Cypress (2km) [Concept]

Well, this will be interesting.

Looks like canadian mappers are fond of snow. And that's good, we need variety.

Check "Alert" map, CTRifle is working with that kind of environment.
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Old 2013-02-13, 00:45   #3
[R-DEV]​CTRifle
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Default Re: (Map) Operation Cypress (2km) [Concept]

:P

Yea I'm making snow textures for the CF, you can use them once they're done, also when I'm done my snow material you can use that as well if you like. We Canadians love snow

lol, you're also doing the RU which I'm also doing so you can use those textures too when I'm done haha


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Old 2013-02-13, 00:46   #4
rodrigoma

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Default Re: (Map) Operation Cypress (2km) [Concept]

this map might be cool , but IMO I advise you guys to make a no snow version (don't know if it's snowy all the time down there?) We already have some snow maps that aren't played at all ;/
Canadians have some cool woodland camo that are not used in any map currently,

BTW why 2km? for the layout I see it would be better 4km

anyways, whatever you guys decide, good luck


Edit: apparently CT is making the snow camo ;P
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Old 2013-02-13, 01:04   #5
[R-DEV]​CTRifle
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Default Re: (Map) Operation Cypress (2km) [Concept]

Well, I hope that the snow map will be played :P

I think the only reason that the other ones weren't played is because they didn't have all the snow effects and such, textures or whatever..

I don't see a reason why snow maps are frowned upon really.. if it has all the stuff a normal map has then..

Also I'm Canadian and like snow


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Old 2013-02-13, 01:20   #6
zombie-yellow

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Default Re: (Map) Operation Cypress (2km) [Concept]

I thought the CF only had the white boots, but still had the green CADPAT even in snowy areas... Anyway.

Also, I am Canadian, and I approve moar snow maps ! And hopefully, with all the super-cool snow textures that CTR made, snow maps will be more popular in PR !

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Old 2013-02-13, 03:04   #7
simeon5541

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Default Re: (Map) Operation Cypress (2km) [Concept]

Yeah . . . Russians are close to Canada and they don't like
each others too much,but do wee need to have Canadians
battling Russians on each potential map ? Can we have China on this one ?
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Old 2013-02-13, 03:28   #8
paul161616
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Default Re: (Map) Operation Cypress (2km) [Concept]

hmmm... just thinking aloud here, but i think it would also be cool to do a paradrop insertion for the russians, and they have to capture their main at the beginning of the round, sorta like the germans in silent eagle.

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Old 2013-02-13, 03:47   #9
zombie-yellow

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Default Re: (Map) Operation Cypress (2km) [Concept]

Quote:
Originally Posted by simeon5541 View Post
Yeah . . . Russians are close to Canada and they don't like
each others too much,but do wee need to have Canadians
battling Russians on each potential map ? Can we have China on this one ?
Geographically speaking, it would be more wise for China to invade the USA directly either in Alaska or in the mainland, instead of passing by the tiny bit of Canada between Alaska and Washington state

Russian just have to go directly to Canada without anything in their way.

Quote:
Originally Posted by paul161616 View Post
hmmm... just thinking aloud here, but i think it would also be cool to do a paradrop insertion for the russians, and they have to capture their main at the beginning of the round, sorta like the germans in silent eagle.
I fully support this !

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Old 2013-02-13, 05:08   #10
ShaunOTEast
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Default Re: (Map) Operation Cypress (2km) [Concept]

Quote:
Originally Posted by [R-CON]rodrigoma View Post
this map might be cool , but IMO I advise you guys to make a no snow version (don't know if it's snowy all the time down there?) We already have some snow maps that aren't played at all ;/
Canadians have some cool woodland camo that are not used in any map currently,

BTW why 2km? for the layout I see it would be better 4km

We wanted to try using the terrain and features of an alpine resort such as terrain parks, moguls and jumps. We thought about not having a snow map, but cypress wouldnt be cypress without snow We also picked 2km because we wanted bigger and more intense inf combat, especially at the beginnings of the run with the thick treeline.
Also I think the actual mountain is around 1km in width...

Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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