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19 Nov 2019, 00:00:00 (PRT)
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Old 2019-09-22, 14:07   #1
PBAsydney

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Default BMP2M Missile issue

BMP2M missiles fire from the center of the vehicle with no pre-fire Y axis control similar to roof mounted ATGMs, even though the launch tubes have limited up and down aiming.

I think this is an issue with recent patches, as I remember being able to javelin these things in previous patches.




HITREG CARRY
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Old 2019-09-22, 14:22   #2
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: BMP2M Missile issue

Intended. The launcher has minimal pitch range. Watch your vehicle pitch.

Code:
ObjectTemplate.setMinRotation 0/-15/0
ObjectTemplate.setMaxRotation 0/1.0351/0
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Old 2019-09-22, 14:26   #3
PBAsydney

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Default Re: BMP2M Missile issue

Yeah, I just checked it out ingame. But to aim the launcher slightly above terrain you must aim the main gun vertically into the air.

Shouldn't the launcher aim and gun aim be synced until you reach the maximum angle for the launcher instead ?





HITREG CARRY
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Last edited by PBAsydney; 2019-09-22 at 14:36..
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Old 2019-09-22, 14:37   #4
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: BMP2M Missile issue

I see what you mean, unsure how the camera interacts with it, I'll look into it.
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Old 2019-09-22, 16:23   #5
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: BMP2M Missile issue

Edit:
Mats says the issue below is accounted for, so when camera aims half way up, ATGM aims its own half way up too. So yea there's an existing issue with that. Will either split cameras or lock the launcher to 10 degrees up for 1.6



-------------------------------

Quote:
camo Today at 4:55 PM
it stays with it until it reaches 15 up, then cant go any further so if you aim the main cannon up further and then bring it back down again the atgm immediately aims down with it
can reset it by making sure you aim all the way down before firing

nice game dice.
So the camera and missile launcher share the same input "channel" with different constraints

Worth checking how it looks on the outside when you do that. The object visual rotation is directly related to the actual projectile direction.
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Last edited by AlonTavor; 2019-09-22 at 17:05..
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Old 2019-09-22, 18:47   #6
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: BMP2M Missile issue

Same thing or similar thing happens with both chinese IFVs.

So sei que nada sei.
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Old 2019-09-22, 19:33   #7
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: BMP2M Missile issue

BMP-2M Missiles will always launch at 10deg elevation.
Chinese HJ-73 will launch at 7.3deg just like the model shows. Previously it always launched at 0deg.

Mineral: TIL that Wire-guided missiles actually use wire
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