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Old 2016-10-07, 10:32   #41
Wicca
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Default Re: Post Scriptum: The Bloody Seventh

Wow you guys are proffesional. This stuff is legit!

I really like it!


Xact Wicca is The Joker. That is all.
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Old 2016-10-08, 00:02   #42
[R-CON]​Yrkidding
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Default Re: Post Scriptum: The Bloody Seventh

Quote:
Originally Posted by sweedensniiperr View Post
are you sharing assets with the squad devs? Like, weapons, statics etc? Only weapon I could think of that the SQUAD devs MIGHT could use would 1911 I guess?
Lee-Enfield No. 4 would be beautiful for some insugents too

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Old 2016-11-13, 02:52   #43
[R-COM]Arc_Shielder
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Default Re: Post Scriptum: The Bloody Seventh

[youtubehd]HDbIqWuxHQA[/youtubehd]

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Old 2016-11-13, 10:01   #44
carmikaze
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Default Re: Post Scriptum: The Bloody Seventh

Better than sex.
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Old 2016-11-13, 11:50   #45
[R-DEV]​AfterDune
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Hoooot!

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Old 2016-11-18, 21:31   #46
[R-DEV]​Ratface
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Default Re: Post Scriptum: The Bloody Seventh

Little bit of panzer porn for you guys! Credit to Breizho

More at http://postscriptumgame.com/assets





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Old 2016-11-18, 22:05   #47
[R-DEV]​AfterDune
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Old 2016-11-19, 10:24   #48
sweedensniiperr
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Default Re: Post Scriptum: The Bloody Seventh

It feels almost like you guys are working faster than the devs...

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Old 2016-11-19, 10:27   #49
[R-DEV]​Rhino
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Default Re: Post Scriptum: The Bloody Seventh

Very nice! Was it actually painted in Substance Painter btw (and if so, was it fully painted in it or just some of it)?

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Old 2016-11-19, 16:47   #50
[R-DEV]​Ratface
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Default Re: Post Scriptum: The Bloody Seventh

Quote:
Originally Posted by [R-DEV]Rhino View Post
Very nice! Was it actually painted in Substance Painter btw (and if so, was it fully painted in it or just some of it)?
Yup, just checked with him. 3ds max for HP/LP, then substance for baking and textures.

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