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Old 2015-12-28, 22:06   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default PR:WW2 Beta Release 28th of December - 3rd of January




PR:WW2 is proud to announce the kind cooperation of several PR communities in hosting the Beta Release.

The Beta Release will take place from the 28th until the 3rd of January with the respective server hosts having the freedom to play the content as long as they wish for during that period. For more information about content please check the latest PR:WW2 update in PR Highlights.

Server Details
Please not that some servers will launch at later moments.

NEW ERA WARFARE & OD-S: server(s) hosted in Western Europe
Reality PR0S: server(s) hosted in Russia
BASED: server(s) hosted in North America
DIVSUL: server(s) hosted in South America
BigD: server(s) hosted in Australia

Feedback

Please provide much needed feedback of the issues you encounter during your experience with the alpha. To report them please click HERE.

PR:WW2 Installer Download
Please try another link if any of these are slow for you.

NEW ERA WARFARE: http://prww2.bloodydeed.ch/pr_ww2_0.2.0.0_full.iso (Western Europe)
Turista.pt: https://files.uturista.pt/pr_ww2_0.2.0.0_full.iso (Western Europe)
BASED: http://eu.alwaysbased.com/pr_ww2_0.2.0.0_full.iso (Western Europe)

HOW TO INSTALL?

You will need have PR:BF2 v1.3.9 installed and working. The PR:WW2 v0.2 Beta installer comes in an .ISO file just like the PR:BF2 standalone comes. The same installation instructions apply like they are written here.

------------------------

Changelogs

Spoiler for Version 0.2.1.0:

COMMON: Deleted japanese and russian crates from files.
KITS: Fixed spotter having wrong icon closes #4509 also fixed shovel progress not showing.
LEVELS: [Omaha Beach] Re-made combat area's the conventional way to fix issues with them. Fb #4512
LEVELS: [Omaha Beach] Decreased time allowed outside combat zone from 30 to 10seconds.
LOCALIZATION: Renamed specialist to pointman closes #4513
PYTHON: Fixed germans not having deployable MG closes #4506
VEHICLES: Set M4 smoke round to use mortar smoke closes #4507
WEAPONS: Reduced throw distance of Stielghandgranaten fb #4515
WEAPONS: Fixed M1919 not being reloadable closes #4508
WEAPONS: Updated M1919 with new model
WEAPONS: Gave German ALT Specialist a smoke grenade. Fixes #4517


Spoiler for Version 0.2.2.0:

COMMON: Fixed uss lsm not rearming vehicles
LEVELS: [Omaha Beach] Thinned out pick up MGs
LEVELS: [Omaha Beach] Removed forward mapper placed crates
LEVELS: [Omaha Beach] Lowered spawn time on LCVPs to 30s increased time to live to 120 from 60.
LEVELS: [Omaha Beach] Changed sky settings.
LEVELS: [Omaha Beach] PAK emplacements not longer respawn
LEVELS: [Omaha Beach] WN flags cannot be retaken
PYTHON: Added Panzer 4D for kits and other requirements to work.
VEHICLES: Fixed Panzer 4 hull MG
VEHICLES: Updated damage effects to be like PR
VEHICLES: Removed warp drive from tanks.
VEHICLES: Fixed panzer hullgun again.
VEHICLES: Removed some specular death effects closes.
WEAPONS: Gave German ALT Specialist a smoke grenade.
WEAPONS: Fixed G43 missing deviation indicator
WEAPONS: Made it easier to enter german deployable MG
WEAPONS: Fixed US deployable MG acting weird
WEAPONS: Updated PAK40 to have wreak stay for 1200s not 120s
WEAPONS: Improved deployable_mmg_ww2ger model
WEAPONS: Removed stupid idle animation from M1 Carbine
WEAPONS: Fixed M1918 ammo for increased ammo version


Spoiler for Version 0.2.3.0:

GENERAL:
  • Added new overrun mechanic for outposts. You can now overrun them from further away the more soldiers you have:
    • 10m - 1 soldier
    • 50m - 2 soldiers
    • 100m - 4 soldiers
    • 150m - 8 soldiers
  • Updated outpost to be disabled for 30 seconds if overrun and disabled for 90 seconds if rebuild.

WEAPONS:
  • Updated M1 Garand 3P animations.
  • Fixed field dressings being too big.
  • Increased M1 Garand damage.
  • Decreased M1 Carbine damage.
  • Fixed M1918 and M1 Garand ejecting 5.56 shell casings.

VEHICLES:
  • Updated tanks to be bit faster, have more HP and better armor.
  • Fixed Panzer IV-F2 taking damage while driving.
  • Fixed trucks not showing which weapon you selected.
  • Adjusted M4A1 DWG ammo loadout to better fit Omaha: reduced AP and HE, increased smoke.
  • Increased LCVP HP
  • Increased armor, HP and speed of tanks

LEVELS:
  • Added Merville (1km) - AAS
  • Omaha Beach:
    • Fixed combat area making map zoom behave odd.
    • Lowered wind speed.
    • Set delayed spawn in LCIs and LSMs.


Spoiler for Version 0.2.4.0:

GENERAL:
  • Fixed lighting on German kit geometries.
  • Fixed outposts having to be too close to supply crates in order to be build.

WEAPONS:
  • Reduced amount of ammo on K98.
  • Increased M1 Garand and M1918 damage.
  • Added Trench Gun.

LEVELS:
  • Merville :
    • Added M3 Halftrack to STD
    • Added ticket bleed to STD when you control the flag.
    • Reduced tickets
    • New ALT layer.



Mineral is offline
Last edited by [R-DEV]Mats391; 2016-01-02 at 19:04..
Old 2015-12-29, 03:10   #2
PinkFloydFreak
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

What if ALL of the download links are slow?
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Old 2015-12-29, 05:37   #3
FlyingR
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Do you have any download links that are closer to Asia (say China) please? I'm getting max 74 Kb/s, by the time it's done, beta will be closed!!
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Old 2015-12-29, 08:12   #4
CR8Z
Supporting Member
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Happy birthday to me!
CR8Z is offline
Old 2015-12-29, 11:37   #5
Fancykiller65
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Is there hope for a .torrent file?
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Old 2015-12-29, 12:38   #6
jiraiya3
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

i came out of the gym tired af and this made my day !!!!
jiraiya3 is offline
Old 2015-12-29, 13:52   #7
RebbEsc

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

got an error corrupt file.
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Old 2015-12-29, 14:04   #8
Mr118665
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Do you need Project Reality or is this addon standalone?
Mr118665 is offline
Old 2015-12-29, 14:12   #9
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

You will need have PR:BF2 v1.3.9 installed.

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Old 2015-12-29, 14:15   #10
[R-DEV]​Ratface
PR:BF2 Developer

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Quote:
Originally Posted by Mr118665 View Post
Do you need Project Reality or is this addon standalone?
You do need project reality as this mod makes use of assets and textures still from the mod. At least this is to the best of my knowledge.

Edit: Dammit, mineral!

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