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Old 2014-06-16, 12:43   #1
KaB
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Default [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Grenades fixing for M1 Garand :

344 polys





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Old 2014-06-16, 13:14   #2
KaB
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Just placed it on the M1 lucky gave me, and the lower part which joins the rotating thing and the cylinder that holds the grenade is a little bit too long.

Edit : actually not, the size is ok (the small tongue seems to have different size)

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Last edited by KaB; 2014-06-16 at 14:20..
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Old 2014-06-16, 16:20   #3
[R-DEV]​Ratface
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Pretty good looking!

If you need any references let me know, I have one and the frag grenade attachment to go with it if you need any extra refs ^^

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Old 2014-06-16, 16:28   #4
KaB
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Thanks dude ! Got it, I'll call you if I miss anything.
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Old 2014-06-16, 16:30   #5
[R-CON]​lucky.BOY
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Looking great,



Make that big cylinder hollow and weld it to the main assembly, I would also add a few more sides to it, otherwise it will look bad with those grooves on it. The locking mechanism has some smoothing issues, other than that it looks pretty solid

Oh and btw, we measure the models in tris, not polys, as the engine too works with individual tris, not with polys.

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Old 2014-06-16, 17:59   #6
KaB
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Quote:
Originally Posted by lucky.BOY View Post
The locking mechanism has some smoothing issues
This should look better :









(increased amount of cylinder's poly)

Quote:
Originally Posted by lucky.BOY View Post
Oh and btw, we measure the models in tris, not polys, as the engine too works with individual tris, not with polys.
Does it mean all the faces of the model need to have not more than three sides ? Should I do it while I make the model or should I do it at the very end ? Does the moment I make it actually matter ?
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Old 2014-06-16, 18:56   #7
[R-CON]​lucky.BOY
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

No, the exporter turns the model into tris for you. It is preferable to work with quads as it allows you to work with Loop and Ring tools, so keep the model in polys. Only larger polys with many sides and compicated shape might need to be cut up to ensure optimal edge distribution (to cut down the amount of extra thin tris, which take longer to render IIRC). Of course polugons with 3D surface should be cut into tris to ensure that their shape is the same all the time. There was a good info/tut on this but I think we lost the images.

What I meant with that was that when you post polygon counts, you should really post tris count instead, as they give us better idea of whats going on. You can leave the model as it is, just change the statistics options of your viewport to show tri count, it will count ALL the tris, doesnt matter if they are part of a larger polygon. You can do some test with it (try to count tris on a object which is only from quads, like a box), if you dont believe me

Model looks good, but probably post some edged screenshots to give us a little better idea of the model, if you can?

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Old 2014-06-16, 19:09   #8
[R-DEV]​Psyrus
PR:BF2 Developer
Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Quote:
Originally Posted by KaB View Post
Does it mean all the faces of the model need to have not more than three sides ? Should I do it while I make the model or should I do it at the very end ? Does the moment I make it actually matter ?
You can just change the viewport statistics to show triangles as well as polys

You can see an example here:
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Old 2014-06-16, 20:44   #9
KaB
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Here goes the welded cylinder :





I'll weld the small screw tomorrow.
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Old 2014-06-16, 22:05   #10
mries
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Default Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)

Nice work!

Small question a bit off topic.
When firing a rifle nade, how does this system works irl and in game.
Does it need a bullet or is it fired by airpressure or else..
Quite interested about this
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