project reality header
Go Back   Project Reality Forums > News / Announcements > PR Event News
13 Nov 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Event News Check here for upcoming community-held events

Closed Thread
 
Thread Tools Display Modes
Old 2012-09-07, 23:40   #21
Stealth Clobber

Stealth Clobber's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Quote:
Originally Posted by Rudd View Post

STOP SKIPPING AN ALERT LEVEL, WE STILL GOT BTW TO GO!

Gotta do the complaining at the right time :P
It's the 7th mate, you never know what might happen between now and the 16th.

Stealth Clobber is offline
Old 2012-09-08, 00:34   #22
SyntheticCoyote

SyntheticCoyote's Avatar
Send a message via MSN to SyntheticCoyote
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Dude......................

So psyched!

]CIA[ Gaming Director
CIA GAMING TEAMSPEAK
Visit us at www.ciagaming.org
SyntheticCoyote is offline
Old 2012-09-08, 02:45   #23
Conman51

Conman51's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Quote:
Originally Posted by milosv123344 View Post

And PR devs should make that prone glitch disappear, dont know why its not gone yet, Example - when you go from crouch to prone stance your cant hit anything for about 5 seconds no matter what weapon you use...
It was done on purpose. And if you dont know why then honestly you shouldn't be testing this.

To deviation makes the PR game play. I cant make the test time but i hope the testers dont turn it into a point n shoot like FH2 or CoD.

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain


Conman51 is offline
Old 2012-09-08, 07:44   #24
Jolly

Jolly's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

I can only offer moral support...
Dont have time for game coz of my study...

Good luck guys!

Jolly, you such a retard.
Jolly is offline
Old 2012-09-08, 11:50   #25
Maj.Osama
Supporting Member

Maj.Osama's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

IT's Coming



Maj.Osama is offline
Old 2012-09-08, 15:27   #26
milosv123344

milosv123344's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Quote:
Originally Posted by Conman51 View Post
It was done on purpose. And if you dont know why then honestly you shouldn't be testing this.

To deviation makes the PR game play.
Excuse me? Can i please ask you to take an AK47 (in the real world), lay down on the ground as fast as possible and try to hit a human size target 5 meters away in full auto - all 30 bullets would most likely hit the target. When you take a weapon in your hand and try to recreate the situation you will see what i'm talking about.

The most ballanced deviation was in 0.75, as 0.5 had no deviation at all.

In PR 0.97, if you lay down on the ground as fast as possible, trying to hit a target on a firing range not five but TWO meters away from you the bullets go everywhere. That kind of accuracy in the REAL world would be physically impossible unless you are waving your weapon around like you are doing Capoeira while firing.

milosv
milosv123344 is offline
Last edited by milosv123344; 2012-09-08 at 16:08..
Old 2012-09-08, 15:59   #27
MADsqirrel
Supporting Member

MADsqirrel's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Tell me one RL soldier who hit the floor 5m in front a enemy.
Nobody would do that in reality.

https://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif
MADsqirrel is offline
Old 2012-09-08, 16:06   #28
Mj Pain
Supporting Member

Mj Pain's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Quote:
Originally Posted by milosv123344 View Post
In PR 0.97, if you lay down on the ground as fast as possible, trying to hit someone not five but TWO meters away from you the bullets go everywhere. That kind of accuracy in the REAL world would be physically impossible unless you are waving your weapon around like you are doing Capoeira while firing.
There we go again..
People should stop exaggerating so much.
In PR 0.97, it IS possible to pronedive 5m infront of a mansized target AND hit that target on fullauto.

But i would love to see a guy trying to do that in reallife


Mj Pain is offline
Old 2012-09-08, 16:07   #29
milosv123344

milosv123344's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Quote:
Originally Posted by MADsqirrel View Post
Tell me one RL soldier who hit the floor 5m in front a enemy.
Nobody would do that in reality.
Exactly, but they are doing it in PR , i see people doing it in front of me , firing like crazy leaving me wonder how the hell did i not get hit, eventually killing them.

milosv
milosv123344 is offline
Old 2012-09-08, 16:09   #30
milosv123344

milosv123344's Avatar
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Quote:
Originally Posted by Mj Pain View Post
There we go again..
People should stop exaggerating so much.
In PR 0.97, it IS possible to pronedive 5m infront of a mansized target AND hit that target on fullauto.

But i would love to see a guy trying to do that in reallife
Hit once on full auto maybe which is still not deadly, but still, i dont think i was adressing to shooting an actual person, but shooting on a firing range, thats what i had in mind when i said that above at least...

milosv
milosv123344 is offline
Closed Thread


Tags
1800prt, closed, deviation, official, test
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 02:30.