project reality header
Go Back   Project Reality Forums > News / Announcements > Project Reality News
17 Nov 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Project Reality News Project Reality news releases and announcements.

Closed Thread
Thread Tools Display Modes
Old 2010-08-22, 22:08   #51
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

That's why I spent money on buying both ArmA2 releases: even with version 0.1 being still in progress it's already looking serious. With all that heavy gear I seen in pictures I hope DEVs make good maps with enough places to hide from them.
GeorgeEagle is offline
Old 2010-08-22, 22:15   #52
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Quoting myself from the BIS forums:

Great news UK_Force!

I do have a question about rally points. How are they going to be limited with regards to where they can be dropped? Are we going to see rally points hidden in caves behind enemy lines giving the ability for a constant stream of players to "spawn flank" enemy positions?

In the "squad management" (i thought we'd have sections? ) screenshot, i dont see a commander? Are commanders not required? Maybe the platoon structure is not set for v 0.1?

Does the scoreboard screenshot have a total of 50 players or 72? I know they are AI but is this an indication as to the numbers your hoping to get on the servers?

Sorry for all the questions but i am quite excited about this project!

P.S. I've had no response from epoch yet, if the answer is a no then thats fine i'd just like to know.

Popa is offline
Old 2010-08-22, 22:37   #53

Twonkle's Avatar
Send a message via MSN to Twonkle
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Well you got your response from epoch :P

And they got a system for the RP's so that they wont get abused. Just not sure if UK_Force wants to spoil it yet... So you'll have to wait for his post

Twonkle is offline
Old 2010-08-22, 23:22   #54

Col.Sanders34's Avatar
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

a long time ago I talked myself outta buying Arma and decided to just wait for PR2 and stick with BF2PR. Then i read these updates, and now im waiting for A2: combined operations to finish installing. Cant wait

"Project Reality, its trigger squeezin' good!"
Col.Sanders34 is offline
Old 2010-08-22, 23:47   #55

pclipse_teh_owner's Avatar
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Originally Posted by FelipeFR View Post
ACE, who? What? Where? When?

Just kiddding.

Nope, seriously, that's pretty... pretty badass. I am really considering buying ArmA II now, but, could I ask you guys something? Why is it needed to buy both vanilla ArmA II and Operation Arrowhead? Because, you know, game prices arround here in Brazil are pretty damn high, 100 reais, considering that each American Dollar is equivallent to about 1,60 (I'm not really sure) reais, and having to buy both of them is... kinda difficult, speccially considering that it is very hard to find stores selling original PC games, and I don't have an international credit card, so I can't use Steam or PayPal.
Because.....It uses Operation Arrowhead Thermals and new things from OA. But also uses conventional regular ArmA 2 stuff

pclipse_teh_owner is offline
Old 2010-08-23, 01:44   #56
Supporting Member

drs79's Avatar
Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Originally Posted by JDMT View Post
Jesus Christ...
You said it man!

NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
drs79 is offline
Old 2010-08-23, 07:00   #57

ZondaX15's Avatar
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

how big do you think the file will be? i dont want to blow all my gigs on just downloading ArmA2
ZondaX15 is offline
Old 2010-08-23, 07:43   #58
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

There is module in ARMA 2 OA that you can use mortars with target artillery map, heres a vid that i made, Will mortars be available ingame? Like they can be carried and deployed to certain positions and used on enemy locations, and will both OPFOR and BLUFOR have them?

YouTube - ARMA 2 Operation Arrowhead: Tour Of Duty Day 1.
Urbanxfx is offline
Old 2010-08-23, 09:30   #59

chehotela's Avatar
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

like this can still be used landing equipment and people. will be something like this?
YouTube - Arma2 OA IL-76
chehotela is offline
Old 2010-08-23, 10:16   #60

chehotela's Avatar
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

and equipment will be on the map, will be aviation airplanes??
or will be Counter-Strick?
chehotela is offline
Closed Thread

arma2, highlights, newsreel, part, prarma, prarma2, reel
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 08:23.