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Old 2010-08-22, 17:12   #31
pclipse_teh_owner

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Would you guys suggest a clean install of ArmA 2? Or can I just install PR and it will use a seperate executable and all?

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Old 2010-08-22, 17:20   #32
[R-DEV]​BloodyDeed
PR:BF2 Developer
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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

stunning

i really like how you want to implement every great detail of bf2 r. Especially the squad menu.

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Old 2010-08-22, 17:32   #33
Twisted Helix
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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Quote:
Originally Posted by pclipse_teh_owner View Post
Or can I just install PR and it will use a seperate executable and all?
It will be a mod that can be enabled. As of Operation Archer this is not done with shortcut parameters anymore, but actually done inside the lobby. There would be no real reason to have a separate executable like with BF2.
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Old 2010-08-22, 18:22   #34
Dev1200

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

To be completely honest, the team has accomplished way more then any other mod. And in a very small time frame. Keep up the amazing work guys :]

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Old 2010-08-22, 18:52   #35
0n3-sh0t-0n3-k1LL

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

looks awsome.......can't wait
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Old 2010-08-22, 19:06   #36
EvilWaffles
Supporting Member
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Oh. My. Sweet. Jesus.

This is better than Christmas. I can't believe this stuff. You guys are incredible.
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Old 2010-08-22, 19:27   #37
TrialsLife

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

The improved HUD just made me do a sexwee, flinking blip!
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Old 2010-08-22, 19:30   #38
pclipse_teh_owner

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Well since you have working Thermals....I'm guessing you're using OA engine?

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Old 2010-08-22, 19:33   #39
[R-DEV]​AfterDune
PR:BF2 Developer
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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Quote:
Originally Posted by pclipse_teh_owner View Post
Well since you have working Thermals....I'm guessing you're using OA engine?
PR:ArmA II is developed under "Combined Operations", so you need to have both ArmA II and Operation Arrowhead.

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Old 2010-08-22, 19:42   #40
DXfan01

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Quote:
Originally Posted by Kilgore.dfa View Post
Medic seems complicated .
The way it should be .

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