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Old 2010-08-22, 10:48   #11
ghostfool84
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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Nice work, iam really looking forward to the release. Whats about 3D Markers like in PR:BF, will the squadleader have one to lead the squad and will the squadmembers have one for themselves?
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Old 2010-08-22, 10:49   #12
Web_cole
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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

The HUD looks goooood, I always found the ARMA HUD frustrating, that looks much more user friendly

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Old 2010-08-22, 10:57   #13
LEEROY_UK

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Como-Rose ftw much more options than the pr:bf2 one and we haven't seen the half of it yet , my god this is going to be good
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Old 2010-08-22, 11:19   #14
Cpt. Trips

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Not looking bad. Looking forward to details about the platoon commander.
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Old 2010-08-22, 11:57   #15
[R-CON]​Spyker2041
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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Epic mod is epic.


Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
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Old 2010-08-22, 12:10   #16
John-117

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

User friendly interface <3 thank you

Proud Member of [PR-HK]

thanks rampo93
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Old 2010-08-22, 12:14   #17
Oskar

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Absolutely fantastic work. I think I cried a bit from seeing that medic HUD/action menu.
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Old 2010-08-22, 12:33   #18
NyteMyre

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

I wish i could run arma2
This kind of stuff makes me wanna have it
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Old 2010-08-22, 13:19   #19
MikeDude

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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Wow epic! The bf2 hud rose thing! That is amazing!

I never understand the ARMA2 .v one... So implanting this will help me allot!



[3dAC] MikeDude
Loving PR since 0.2.
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Old 2010-08-22, 13:22   #20
Kilgore.dfa
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Default Re: PR: ArmA2 Newsreel #2 (Part 4)

Medic seems complicated .

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