project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
23 Jul 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

View Poll Results: out of these options what do you feel is best?
All or Nothing 112 26.60%
No tracers at all 50 11.88%
keep the tracer bug 233 55.34%
no ballistics 26 6.18%
Voters: 421. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
Old 2008-07-31, 04:40   #21
milobr

milobr's Avatar
Default Re: Ballistcs or Tracers?

This is a though choice to make.

I'd go for no tracers at all. I thought about "keep the bug" options but then it came to my mind that I rely just too much on tracers to aim correctly and even though tracer bullets don't behave like normal ones, the difference in case is just too much.

In this case, I'd go for the REALITY upon gameplay.

milobr is offline
Old 2008-07-31, 08:40   #22
Scot
Supporting Member

Scot's Avatar
Default Re: Ballistcs or Tracers?

Keep the tracer bug, to an extent it's a bit more realistic, and 55cm at 300 m on a human body(in game whatever) wont make a huge difference in my eyes, ALSO with the refinement of the Suppression effect(I think) it should make it better.

Scot is offline
Old 2008-07-31, 08:47   #23
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: Ballistcs or Tracers?

Yea cant you make a movie with the different solutions. I'd really want to see this before I make up my mind.

Right now I'd say: get it with tracers. If its not really that noticeable keep it in. We need tracers for aiming.
cyberzomby is offline
Old 2008-07-31, 10:28   #24
General_J0k3r
Send a message via ICQ to General_J0k3r
Default Re: Ballistcs or Tracers?

we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP?
General_J0k3r is offline
Old 2008-07-31, 10:37   #25
Jonny
Default Re: Ballistcs or Tracers?

SL could be given tracers, just for this purpose.

My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.

IMO loosing tracers for almost all rifles allows you to hide more easily.
Jonny is offline
Old 2008-07-31, 10:46   #26
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: Ballistcs or Tracers?

Yes but thats part of the reality program. Not opening fire when your not sure when you can make the kill. If your just shooting at the enemy and the chance of hitting is very slim, the enemy will discover your position. But if you waited longer for them to move closer you could have killed them and stayed unnoticed
cyberzomby is offline
Old 2008-07-31, 11:53   #27
gazzthompson

gazzthompson's Avatar
Default Re: Ballistcs or Tracers?

i voted keep tracer bug, and agree maybe slightly reduce amount of tracer rounds for rifleman. but what ever happens we need ballistics in PR

gazzthompson is offline
Old 2008-07-31, 12:24   #28
Tirak

Tirak's Avatar
Default Re: Ballistcs or Tracers?

Quote:
Originally Posted by Jonny View Post
SL could be given tracers, just for this purpose.

My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.

IMO loosing tracers for almost all rifles allows you to hide more easily.
This in my mind is a reason to keep Tracers, one of the advantages of certain kits and of the Militia and Insurgents is that they have no tracers and can more easily ambush their enemy and retreat before their positions been discovered.
Tirak is offline
Old 2008-07-31, 13:42   #29
AnRK
Supporting Member

AnRK's Avatar
Default Re: Ballistcs or Tracers?

I seriously can't believe 2 people chose no ballistics. I'm no Commie, but they should be tracked down and banned from PR

Good work though lads, been trying to follow your progress in the community section, and not understood a word of it. Looks like you've put alot of effort in however.
AnRK is offline
Old 2008-07-31, 13:52   #30
Jonny
Default Re: Ballistcs or Tracers?

Just wait till I prove Rhino's bridge from OGT doesn't hold its own weight....

Should only take a year or two @ cambridge to learn the maths for that.
Jonny is offline
Closed Thread


Tags
ballistcs, ballistics, tracers
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 18:28.