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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2015-10-31, 19:49   #31
Roque_THE_GAMER

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Default Re: PR:BF2 v1.3.5.0 Changelog

>Updated Mi-35 and Mi-24V gunner to have no zoom or thermals.

What? why?

Sorry i cant into English...
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Old 2015-10-31, 19:55   #32
Armchairman_Mao
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Default Re: PR:BF2 v1.3.5.0 Changelog

Quote:
Originally Posted by X-Alt View Post
TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.
I think T-72 should have kept thermals for both driver and gunner.

Since IIRC it's removed from Syrian factions.

Quote:
Removed deployable mortars for the attacking team on Insurgency gamemode.
How to get a BluFor kicked in one second now?
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Old 2015-10-31, 19:57   #33
matty1053

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Default Re: PR:BF2 v1.3.5.0 Changelog

Hopefully it helps the game!

DETROIT TIGERS
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Old 2015-10-31, 19:57   #34
STompa

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Default Re: PR:BF2 v1.3.5.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
It's very tiny don't worry I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool
Well I honestly can't belive that wasn't a joke. Sad to hear
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Old 2015-10-31, 20:25   #35
[R-CON]​Spook
PR Tournament Management
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Default Re: PR:BF2 v1.3.5.0 Changelog

The indicator doesnt change anything. Vets don't need it and won't notice it. Newbs can use it to get more familiar with the deviation. +you get rid of the daily "the ingame deviation sucks, its sooo random wtf" threads. Win Win for everyone.

Quote:
Originally Posted by 3ti65 View Post
This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
If you are implying dolphin diving: I am sure devs will take a look into this for next version,

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Last edited by [R-CON]Spook; 2015-10-31 at 20:37..
Old 2015-10-31, 20:31   #36
sweedensniiperr
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Default Re: PR:BF2 v1.3.5.0 Changelog

I think you didn't get the sarcasm in my post

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Old 2015-10-31, 21:08   #37
Psyko

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Default Re: PR:BF2 v1.3.5.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge.
actually it is

...I havnt seen it yet, so i reserve judgement, but my instinct is to say it's a bad idea. Its counter to the project reality philosophy.

Quote:
Originally Posted by sweedensniiperr View Post
I think you didn't get the sarcasm in my post
you didnt use your [sarcasm][/sarcasm] tags. how we supposed to know? you could be just another dummy for all we know
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Old 2015-10-31, 21:09   #38
cribbaaa

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Default Re: PR:BF2 v1.3.5.0 Changelog

Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.
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Old 2015-10-31, 21:16   #39
Scubbo
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Default Re: PR:BF2 v1.3.5.0 Changelog

thanks so much for the COOP support!

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Old 2015-10-31, 21:17   #40
PatrickLA_CA

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Default Re: PR:BF2 v1.3.5.0 Changelog

It's nice to see a lot o small things got fixed!!!

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