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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 2012-04-25, 00:45   #21
ZondaX15

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Ah right. That makes sense.

Anywho, got the UH-1H texture ingame.






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Old 2012-04-25, 02:08   #22
ZondaX15

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Thought I'd have a shot at the LVTP aswell.





I know the front still has "USMC" in the screenshot, but I have fixed it since.

Edit: Starting to think I need a thread for all my stuff to keep it separate from this one :P



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Old 2012-04-25, 06:57   #23
PLODDITHANLEY
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Nice work Zonda - happy to see someone is working on this!

Is it wise to have such a big number (15) on the AAV as it'll look a bit silly if there are a few parked all with the same number?
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Old 2012-04-25, 07:48   #24
ZondaX15

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Aye, that is true. I don't know how you could make it different for each vehicle, unless you had a whole bunch of different skins like with the Civilian cars. If I removed it completely, the vehicle will just look too plain imo



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Old 2012-04-25, 08:21   #25
[R-DEV]​Rhino
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Looking good Zonda and wouldn't worry about the number, will look a bit odd but so do all the jets etc

And ye no probs posting in here. I did ask Gaz to make a sub forum for just that purpose but he didn't think it would be useful

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Old 2012-04-25, 08:23   #26
ZondaX15

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Thanks Rhino

Whats the haps with the L2A2 frag? Is there a UV map I could work with?



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Old 2012-04-25, 08:29   #27
[R-DEV]​Rhino
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Cool ye, its a reskin of the M61 grenade from PR:V. Can find it in "\mods\pr\levels\prv_base\objects\objects_weapons_ client.zip\weapons\handheld\ushgr_m61\", providing you've got PR:V that is

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Old 2012-04-25, 08:31   #28
ZondaX15

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Of course I do :P

Cool as, on it now boss



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Old 2012-04-25, 08:51   #29
Spush
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Dayum Zonda, don't take all the work from me.

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Old 2012-04-25, 08:55   #30
ZondaX15

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Hahaha. Sorry Spush, I'll leave you some, I promise :P



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