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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 2012-04-25, 16:15   #31
AnimalMother.
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Good god zonda brilliant work so far and at some pace too!

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Old 2012-04-25, 16:42   #32
Adriaan
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Nice stuff Zonda.

Just one thing: when rendering on a flat background, use a gray/dark-gray background instead of using a completely white or black background. It makes it easier to see the colours and details of the object.

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Old 2012-04-25, 23:22   #33
Spush
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Quote:
Originally Posted by [R-DEV]Adriaan View Post
It makes it easier to see the colours and details of the object.
That, and it hurts my eyes when it's rendered in a white background.

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Old 2012-04-25, 23:52   #34
[R-DEV]​Rhino
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I personally like the Gradient bg for a render, than just a plain colour but ye, main point is either totally black or white bg makes it much harder to see the object. But tbh, best to show off the textures in the BF2 Editor if you can, or better yet, ingame as you've been doing so we can get the best feel for them

Gradient bg: http://img260.imageshack.us/img260/5033/19804843.jpg

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Old 2012-04-26, 02:51   #35
ZondaX15

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Thanks for the good words guys

Will render on a gradient background
Only reason I do it in Max, is because I can just save the file over the previous one, and it automatically updates it. Also, the BF2 editor only seems to render the textures in low quality



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Old 2012-04-26, 03:24   #36
ZondaX15

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One L2A2 frag, as requested. I'm running out of things to texture :P



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Old 2012-04-26, 03:45   #37
Spush
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The Argentine player textures?

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Old 2012-04-26, 03:54   #38
ZondaX15

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Oh right :P
Just started on the Gazelle, I spose I'll put it to the side for now

Edit: Actually, I might pass on the player textures. Last time I tried for the NZDF, they failed miserably.



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Old 2012-04-26, 04:37   #39
[R-DEV]​Rhino
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Nice work!

Ye, Argentine player textures are pretty critical so if you could have a go that would be really good since at the moment, don't have anyone lined up for them

Gazelle I'm not sure if I'm going to use, pretty unlikely tbh but would be good to have

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Old 2012-04-26, 05:08   #40
ZondaX15

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Ok, I'll give it a shot, but I can't promise anything.
What existing skin should I re-do? Or are they all the same? Also, there seems to be a serious lack of references of Argentine infantry on the internet. Any chance of some refs?

Another question, whats happening about kit geoms? Don't recall seeing anything in the design plan that suggested anything



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