project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
15 Nov 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
Thread Tools Display Modes
Old 2018-04-27, 12:30   #21
mebel
Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
There are dozens of smaller and less understandable to the average player fixes that never make the changelogs. Mostly cause they are boring or not really important information We cherry pick
Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
mebel is offline
Last edited by mebel; 2018-04-27 at 12:38..
Old 2018-04-27, 13:40   #22
Rabbit
Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Removed 128 layers representing longer round copies of 64. Now are used as alternative variation layers similar to 32.
Finally, that copy and paste with double tickets shit was dumb

Rabbit is offline
Old 2018-04-27, 14:25   #23
User_Name
Default Re: PR:BF2 v1.5.4.0 Changelog

this fixed fps drop in 1.5 or made the fps better overall ?
User_Name is offline
Old 2018-04-27, 14:44   #24
mebel
Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Originally Posted by User_Name View Post
this fixed fps drop in 1.5 or made the fps better overall ?
I guess both.
mebel is offline
Old 2018-04-27, 17:22   #25
DogACTUAL
Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Originally Posted by mebel View Post
Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
Totally agree, i read through every changelog in detail and always find these little and more complicated things quite interesting. Sometimes i also notice changes ingame that are quite significant for game balance which never were addressed in the changelog at all.
DogACTUAL is offline
Old 2018-04-27, 18:22   #26
anantdeathhawk
Default Re: PR:BF2 v1.5.4.0 Changelog

Could you please make most vehicles one man like you did with BMP-2M, for COOP on both OPFOR and BLUFOR?
anantdeathhawk is offline
Old 2018-04-27, 19:53   #27
crokojot

crokojot's Avatar
Default Re: PR:BF2 v1.5.4.0 Changelog

Good,good...
crokojot is offline
Old 2018-04-27, 20:34   #28
carmikaze
Supporting Member

carmikaze's Avatar
Default Re: PR:BF2 v1.5.4.0 Changelog

Devs delivered as usual.
carmikaze is offline
Old 2018-04-27, 23:40   #29
TheMerchantOfMenace
Supporting Member

TheMerchantOfMenace's Avatar
Default Re: PR:BF2 v1.5.4.0 Changelog

Wonderful!

Thanks as usual, going to make another cash contribution. You guys are the best!
TheMerchantOfMenace is offline
Old 2018-04-28, 02:21   #30
URUNicoM
Default Re: PR:BF2 v1.5.4.0 Changelog

The improvement in performance for me has been significant. In maps like Marlin where I used to get a sad and almost unbearable 20fps when looking in the direction of "the action" (=where most players are), now I'm getting a decent 40fps.

In less urban maps (and let's face it, urban maps don't currently look that great, especially compared to woodland maps, mostly due to not-that-great-looking texturing in urban environments) I get a pretty consistent 60fps, so I gotta say: excellent job to you, devs, and thank you! This came as an awesome birthday present for me!
URUNicoM is offline
Closed Thread

Tags
changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 21:07.