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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2018-02-03, 03:57   #21
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by GAJAN View Post
Is GAZ-Tigr-M just with PKP?
Yeah, only the PKP variant. Not sure how we would implement the Kord variant since it has a scope
Would be pretty OP

Quote:
Originally Posted by User_Name View Post
is tank shells networked now or not yet ?
Not for this update I think.
Due to it being networked, there's the side-effect of the projectile culling roughly 150m away from the distance. That's the only issue preventing us from implementing it - still WIP but hopefully may be ready in a future patch.

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Last edited by [R-DEV]Arab; 2018-02-03 at 07:34..
Old 2018-02-03, 04:33   #22
Raklodder
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Default Re: PR:BF2 v1.5.0.0 Changelog

Here comes another big juicy update!


Player Manual: https://realitymod.gitbooks.io/pr-manual/
Project Reality on Discord: https://discord.gg/tSsaU7F
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Old 2018-02-03, 06:32   #23
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: PR:BF2 v1.5.0.0 Changelog

No tank shells networking. The effect gets broken. Needs to be re- implemented differently to work like RPGs and such.

Grenadier nades are networked and the difference is huge.
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Old 2018-02-03, 10:04   #24
LEGIYA
Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by [R-DEV]Arab View Post
Yeah, only the PKP variant. Not sure how we would implement the Kord variant since it has a scope
Would be pretty OP


Not for this update I think.
Due to it being networked, there's the side-effect of the projectile culling roughly 150m away from the distance. That's the only issue preventing us from implementing it - still WIP but hopefully may be ready in a future patch.


Do you know what is OP as well?
Smoking apcs with thermals?
I guess double standards?

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Old 2018-02-03, 10:27   #25
[R-DEV]​camo
PR:BF2 Developer
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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by LEGIYA View Post
Do you know what is OP as well?
Smoking apcs with thermals?
I guess double standards?
Not entirely sure but you accusing us of having western army bias?

Either way constantly smoking apcs is something being worked on.

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Old 2018-02-03, 10:43   #26
FFG
Project Reality Beta Tester
PR Server License Moderator

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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by LEGIYA View Post
Do you know what is OP as well?
Smoking apcs with thermals?
I guess double standards?
Maybe if you know an APC is hiding in smoke, don't peak him.

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Old 2018-02-03, 11:42   #27
LEGIYA
Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by FFG View Post
Maybe if you know an APC is hiding in smoke, don't peak him.
Oh boy you dont even know half the problems then if you say this.
But what about when 2 LAVs go in smoke on Abondon house on Sarremaa?
Just by saying the name of this map is enough, Kokan(This is the most broken part).
Etc. etc. im to lazy.
The point is.
Thermals are not realistic(They are better then 2nd gen thermals), then if you cannot make something close to it, why add it when its broken?No logic here.
And find me a video of crewman smoking thier apc in afghanistan,iraq etc.
Squad did a way better job balancing this, thats one part why that game is more fun.

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Old 2018-02-03, 11:51   #28
FFG
Project Reality Beta Tester
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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by LEGIYA View Post
Oh boy you dont even know half the problems then if you say this.
But what about when 2 LAVs go in smoke on Abondon house on Sarremaa?
Just by saying the name of this map is enough, Kokan(This is the most broken part).
Etc. etc. im to lazy.
The point is.
Thermals are not realistic(They are better then 2nd gen thermals), then if you cannot make something close to it, why add it when its broken?No logic here.
And find me a video of crewman smoking thier apc in afghanistan,iraq etc.
Squad did a way better job balancing this, thats one part why that game is more fun.
Squad doesn't have thermals, It doesn't have overheating nor does it have coax and the guns don't deviate. Mmhmm, much better.

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Old 2018-02-03, 11:58   #29
IIITyPMOBuK
Default Re: PR:BF2 v1.5.0.0 Changelog

this is the double standards =)
the most uncompetitive version of the tiger, without a tower, without 12.7, without optics at 7.62 - among competitors with thermal imagers.
even without ars 40mm.
and this is not taking into account that all APC Russia without thermal.
it's quite a double standard, what's wrong?
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Old 2018-02-03, 12:00   #30
FFG
Project Reality Beta Tester
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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by IIITyPMOBuK View Post
this is the double standards =)
the most uncompetitive version of the tiger, without a tower, without 12.7, without optics at 7.62 - among competitors with thermal imagers.
even without ars 40mm.
and this is not taking into account that all APC Russia without thermal.
it's quite a double standard, what's wrong?
Tigr is a Jeep, not an APC. Its comparable to the humvee.

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