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PR Changelogs The changelogs for recently released Project Reality versions

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Old 04-23-2017, 10:30 AM   #11
Gabi_A
Default Re: PR:BF2 v1.4.8.0 Changelog

I love this kind of little updates. It means there is a great team in the shadow. Thanks devĀ“s.

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Old 04-23-2017, 10:32 AM   #12
Kavelenko
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Default Re: PR:BF2 v1.4.8.0 Changelog

Its got some serious bugs. The bots dont die, unlimited ammo, RPG's dont kill armour, cannot lie prone, to name a few.
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Old 04-23-2017, 10:35 AM   #13
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by Kavelenko View Post
Its got some serious bugs. The bots dont die, unlimited ammo, RPG's dont kill armour, cannot lie prone, to name a few.
On what server?
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Old 04-23-2017, 10:47 AM   #14
RaNa-xXx1
PR Server License Administrator

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Default Re: PR:BF2 v1.4.8.0 Changelog

Very nice work mate keep it up! Updating on our web site to .

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Old 04-23-2017, 11:05 AM   #15
Rezza
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Default Re: PR:BF2 v1.4.8.0 Changelog

Thanks for the constant updates!

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Old 04-23-2017, 11:27 AM   #16
sweedensniiperr
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Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]Updated maximum amount of grenadiers to 8.
Oh boy..!
Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]CNC: Removed spawn delay on NVA trucks.
So THAT'S why we won that round of CnC so fast a couple of nights ago.

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Old 04-23-2017, 11:32 AM   #17
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by sweedensniiperr View Post
So THAT'S why we won that round of CnC so fast a couple of nights ago.
Nah its just NA PR LUL
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Old 04-23-2017, 12:14 PM   #18
SKS

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Default Re: PR:BF2 v1.4.8.0 Changelog

The SPG ready time should be set to 10 insted of 15 its just like tripoted RPG and have no electronic configuration like the TOW
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Old 04-23-2017, 12:46 PM   #19
Heavy Death
Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by SKS View Post
The SPG ready time should be set to 10 insted of 15 its just like tripoted RPG and have no electronic configuration like the TOW
It is set to 10 now.

I feel no real difference in the damage from 2 rounds of playing, but good to know there is a better system behind it.

Now for the next trick, set USMC Ironsights faction on Ramiel AAS kk thx bye.

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Old 04-23-2017, 06:04 PM   #20
Scubbo
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Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by [R-CON]AlonTavor View Post
On what server?
just tested on GDO COOP seems fine Kav?

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