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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2016-12-05, 14:11   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default PR:BF2 v1.4.3.0 Changelog


This patch includes some more fixes for the major v1.4 release as well some other balances and tweaks.


v1.4.3 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.3.0 Changelog (2016/December/5)
-----------------------
GENERAL:
  • Fixed requesting kits from APC's.
  • Fixed main menu music not playing.
  • Fixed GTLD and FLIR lases not being removed.
  • Fixed smoke grenades sticking to players.

REALITYADMIN:
  • Added option to switch players (not SL's/CO's or players on switch list) when they go dead for balancing.
  • Fixed early squad kick remembering values from previous rounds.

KITS:
  • Added alternative Argentine Sniper kit with M14.

VEHICLES:
  • Fixed MG gunner shaking on MEC & NVA UAZ jeeps.
  • Fixed M1A1, M1A2 COOP versions having no collision on turret.

WEAPONS
  • Updated the SSGP1 Sniper Rifle's scope magnification from 8x to 6x.
  • Fixed IDF Matador projectile penetrating vehicles.
  • Reduced Recoil on handheld AT.
  • Made blowpipe harder to control.
  • Increased minimum speed required for blowpipe proximity detonation.

LEVELS:
  • Al Basrah
    • Fixed glitched cache.

  • Bamyan
    • Updated viewdistance and fog by reducing it by 100m to improve performance.
    • Fixed spawnpoints for MEC being blocked.

  • Gaza
    • Fixed glitched cache.
    • Fixed blocked Hamas spawnpoints.

  • Goose Green
    • Added new night sky setting. Found on skirmish16 and AAS16.
    • Fixed minimap showing wrong scale.
    • AAS16: Assets and flags are now same as on AAS64.
    • AAS64: Made rallypoint at start for airfield spawn.
    • AAS32: Changed Wessex to Gazelle.
    • Skirmish: Added crates to flags.

  • Kashan Desert
    • COOP64: Fixed stationary Milan's with the working bot variant.

  • Lashkar Valley
    • AAS16: Updated assets to remove all GER Puma's. Now Fuchs and light logistic and transport vehicles. Removed bombcar. Some other small changes to spawners.

  • Silent Eagle
    • AAS: Fixed spawnpoints on GER Airfield being blocked.
    • Added new brighter skysetting for all main layers. Old skysetting can be found on AAS32/CNC.

  • The Falklands
    • AAS: Updated ticket bleed on all layers.
    • AAS32/64: Updated routes to include Mt Malo.

  • Xiangshan
    • AAS: Made chinese sniper kit assigned to chinese team. Made both kits not respawn.
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Last edited by [R-DEV]Arab; 2016-12-06 at 00:55..
Old 2016-12-05, 14:39   #2
wretchedegg
Default Re: PR:BF2 v1.4.3.0 Changelog

What do you mean by "Made both kits not respawn."
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Old 2016-12-05, 15:20   #3
john...
Default Re: PR:BF2 v1.4.3.0 Changelog

Great update but i am not sure pr admins are aware that mumble isn't working anymore and it actually doesn't even load into the game so were stuck using VOIP will this be fixed soon?
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Old 2016-12-05, 15:41   #4
RENEGADO
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Unhappy Re: PR:BF2 v1.4.3.0 Changelog

Quote:
Originally Posted by john... View Post
Great update but i am not sure pr admins are aware that mumble isn't working anymore and it actually doesn't even load into the game so were stuck using VOIP will this be fixed soon?
Mumble is working fine in our server...

|DIVSUL| General Admin : Community Manager
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Old 2016-12-05, 15:45   #5
mries
Supporting Member
Default Re: PR:BF2 v1.4.3.0 Changelog

Great work! Well done!

Im interested in how the blowpipe will work now.

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Old 2016-12-05, 16:22   #6
M.a.v.e.r.i.c.k
Default Re: PR:BF2 v1.4.3.0 Changelog

The new jet physics didnt work out guys please reconsider restoring back the old physics, concerning Bamyan map the A10 cant take off from the airport smoothly, the A10 tail always hit the ground even Using all the runway.
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Old 2016-12-05, 17:25   #7
72Shaman

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Default Re: PR:BF2 v1.4.3.0 Changelog

Also there is a bug with some explosive grenades, after you pull the pin they sound like flares.
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Old 2016-12-05, 17:33   #8
dutchcourage78
Default Re: PR:BF2 v1.4.3.0 Changelog

Gret work guys!! im so happy with the falklands, especially the night map. ive been on for 40+ hours on PR this week. its beautiful!
thabk you do much,

love,

dutch
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Old 2016-12-05, 17:35   #9
dutchcourage78
Default Re: PR:BF2 v1.4.3.0 Changelog

horrible spelling i just noticed... well i'm downloading this update and i wanna play nooooow!

big hug,

dutch
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Old 2016-12-05, 17:37   #10
[R-DEV]​M42 Zwilling
PR:BF2 Developer

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Default Re: PR:BF2 v1.4.3.0 Changelog

Quote:
Originally Posted by 72Shaman View Post
Also there is a bug with some explosive grenades, after you pull the pin they sound like flares.
Not a bug. That is the fuse burning.



"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
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