project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
20 Sep 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2012-08-21, 11:12   #41
[R-DEV]​Psyrus
PR:BF2 Developer
Default Re: [WIP] Flak 18 (8.8 cm)

Where does the operator sit/stand when it's being manned? I can guess it's on the side with the elevation marker thing & the little seat.

Will the seat be modeled?

Also...
Quote:
Quote:
Originally Posted by [R-DEV]Rhino View Post
its less of a "boring task" that needs to be done at the end of it all, like UVing for most people
Quote:
Originally Posted by [R-DEV]Rhino View Post
a "boring task" that needs to be done ... like UVing for most people
Quote:
Originally Posted by [R-DEV]Rhino View Post
like UVing
Quote:
Originally Posted by [R-DEV]Rhino View Post
UVing
Psyrus is offline Reply With Quote
Old 2012-08-22, 18:15   #42
[R-DEV]​Ratface
PR:BF2 Developer

Ratface's Avatar
Default Re: [WIP] Flak 18 (8.8 cm)

Yup, I just havent gotten around to getting to the details, the seats and things will be added shortly

Ratface is offline Reply With Quote
Old 2012-09-10, 20:02   #43
[R-DEV]​Ratface
PR:BF2 Developer

Ratface's Avatar
Default Re: [WIP] Flak 18 (8.8 cm)

Ok, so it's been a while since I've been able to work on it, but I've just started on some of the details on the right side of the 88.









And actually there are some things I'll need to change in the details, after looking again at the ref psyrus posted up there

Ratface is offline
Last edited by [R-DEV]Ratface; 2012-09-10 at 21:32..
Reply With Quote
Old 2012-09-13, 01:53   #44
[R-DEV]​Ratface
PR:BF2 Developer

Ratface's Avatar
Default Re: [WIP] Flak 18 (8.8 cm)

Hi guys.

So I'm working on some of the bigger details, including right now the seat, and as you know I am still fairly new to this :P

On the extension to the seat, I am having some issues. I am not sure what to call it (tearing? No idea :P), but I only have 4 faces (the extension is a square/diamond, only 2 are showing atm). Any idea how to stop this issue from happening? Thanks!





Also here is an update of the right side/ wireframe:




Ratface is offline Reply With Quote
Old 2012-09-13, 10:30   #45
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

AfterDune's Avatar
Default Re: [WIP] Flak 18 (8.8 cm)

Nice, getting in good shape there . Looking better each day!

AfterDune is offline Reply With Quote
Old 2012-09-16, 19:51   #46
[R-DEV]​Ratface
PR:BF2 Developer

Ratface's Avatar
Default Re: [WIP] Flak 18 (8.8 cm)

Ok, so Ive got all the major stuff done now, and I am going to begin optimizing and finishing up smaller details. Here is a current count of things:

25 Objects total in the model, many of which I am going to combine to other major parts of the model.

2,157 Polys, 4,877 Tris, and 2,466 verts (before optimization)

I still have the shield to model and the mounting componants with it, which will add 1-3 objects (most likely all as one).

I took a bunch of pics, but here are just some:






Ratface is offline Reply With Quote
Old 2012-09-16, 19:55   #47
rodrigoma

rodrigoma's Avatar
Default Re: [WIP] Flak 18 (8.8 cm)

That looks great!
very nice job , cant wait to see it textured and placed in a map XD
rodrigoma is offline Reply With Quote
Old 2012-09-16, 20:10   #48
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

AfterDune's Avatar
Default Re: [WIP] Flak 18 (8.8 cm)

Looks great!

AfterDune is offline Reply With Quote
Old 2012-09-16, 20:12   #49
Alek-say

Alek-say's Avatar
Send a message via ICQ to Alek-say
Default Re: [WIP] Flak 18 (8.8 cm)

Wow, nice job!


Alek-say is offline Reply With Quote
Old 2012-09-17, 05:41   #50
[R-CON]​lucky.BOY
PR:BF2 Contributor
Supporting Member

lucky.BOY's Avatar
Send a message via ICQ to lucky.BOY
Default Re: [WIP] Flak 18 (8.8 cm)

Looks neat

lucky.BOY is offline Reply With Quote
Reply


Tags
flak, weapon, wip, wipww2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 07:47.