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#51 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
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Well to be honest the whole kit has 15k tris, hull,turret,cage. I think the biggest issue is the turret since, no other vehicles have such complicated turret compared to abrams tank or something else usually it is just a big block with some smoke launchers on top. Right now i am working on the hull high poly version which i've kinda finished yesterday and now i am trying to delete tris from the in game version and make a better UV for it.
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#52 |
PR:BF2 Developer
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15k sounds quite a lot tbh, but with decent LODs it should be fine, LOD1 will need to remove at ~50% of the tris thou if you can. I also would avoid adding any more detail if you can and maybe removing some from small things like the smoke launchers etc if you can too.
How many tris are each part, the turret, cage, any other additions and the original chassis? My guess is the cage is taking up most of the tris, can it be deployed without the cage or is that standard issue? Looking good thou ![]() |
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#53 |
PR:BF2 Lead Developer
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To put things into perspective, the ZBL-08 has 13k vertices. The cage certainly adds quite a bit. How much is it without cage? There might be some triangles that you can save on cage as well. E.g. the Warrior cage has collapsed edge on the inside, so its more like a triangle
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#54 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
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So first of all
Turret - 4700 tris Hull - 5380 Cage - 3460 Wheels - 1760 And yes the cage was designed the way so you may have two different versions of this vehicle, also yes i've put it into these triangles aswell, it was kinda funny when i saw it in game, also did you know there are holes at the back or the stryker in game model ? :d I could try to remove something from the turret though i see it as finished for now, i feel like i've done everything to make it look the best with the least ammount of tris, of course texture weathering is still missing though i will do that for the final move. I am still working on the hull now as i finished the high poly and right now i am just reducing tris so i could probably go down to 5k maybe, it has the original chassis and some other details like mirrors and gas tanks but that is all. |
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#56 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
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Yes there is indeed gonna be a .50, at least i want it to be there and all of the mgs vehicles have a .50 there too, i actually have no idea even if this thing has a coax by itself.
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#57 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,039
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50 with gun shield would be nice there. Coax is above and to the left of the barrel.
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#58 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
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Oh i was actually thinking it was that, but yeah 50 with the square shield and bullet proof window holes is what usually goes in there, it has a very limited turn rate though it looks like 90° only
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#59 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
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![]() ![]() ![]() ![]() ![]() Don't mind the no texture wheels, i need to steal your texture from in game i am too lazy for that. I am also down to 13500 tris with the whole kit. |
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Last edited by LangMaster; 2022-01-22 at 04:42..
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#60 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,039
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Looking really nice LangMaster.
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