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Old 2018-01-20, 23:38   #1
RAWSwampFox
Default CIVI Issue? Change? Bug?

Good Evening,

I don't know exactly how to report this since there is no visually accurate way to measure intel points. IMO, over the last 4 or more updates, martyrdom is becoming a null factor in the game. Caches are popping faster regardless of my squads hardcore martyrdom. No one appears to get executed anymore for martry'ing more than 4 CIVIes.

I don't totally trust the manual for this as it has been inaccurately vague for forever, yet we all still say go read the manual. Go figure.

Due to the constant changes on PR, I haven't updated my CIVI guide in forever and I'm not sure I want to at this point due to the seemingly ineffectiveness of martyrdom. I can't tell whether it is just the CIVI system that isn't functioning correctly or if it is just an issue on some maps.

Has anyone else seen this or feel that something is up?

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 2018-01-20, 23:47   #2
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: CIVI Issue? Change? Bug?

Tracker records Intel. However I haven't made any UI to display it. If you hit ctrl-shift-i, you can type "intel" in console, and it'll print the current intel.

The civi/intel code hasn't been touched in years but its possible something else broke it. If you find an issue, let me know.
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Old 2018-01-21, 12:29   #3
doop-de-doo
Supporting Member

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Default Re: CIVI Issue? Change? Bug?

I can attest to RAWSwampFox's report. While civilians can spend an entire round working that mechanic, the only noticeable effect they have is getting arrested, which generally gives BLUFOR a free cache location.


B4TM4N
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Old 2018-01-21, 13:53   #4
RAWSwampFox
Default Re: CIVI Issue? Change? Bug?

Good Morning,

I have been unable to use the command sequence Alon has presented. Would it be possible that I'm doing it wrong or it requires admin rights? When you say Tracker, is that a separate program?

>>Edit
Is this what your talking about? https://www.realitymod.com/forum/f10...y-tracker.html

I'm still digging.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Last edited by RAWSwampFox; 2018-01-21 at 14:00..
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Old 2018-01-21, 14:31   #5
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: CIVI Issue? Change? Bug?

http://eu1.prta.co/servers/prbf2/2/tracker/ for example
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Old 2018-01-21, 14:36   #6
doop-de-doo
Supporting Member

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Default Re: CIVI Issue? Change? Bug?

http://eu1.prta.co/servers/prbf2/tra...16.PRdemo#1117

Help me find it please? :'(


B4TM4N
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Old 2018-01-21, 14:56   #7
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: CIVI Issue? Change? Bug?

Quote:
Originally Posted by doop-de-doo View Post
No interface for it.
Ctrl-Shift-I to open the dev console (Both Chrome and Firefox use this shortcut). type "intel" in console and it will print current intel.
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Old 2018-01-21, 14:59   #8
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: CIVI Issue? Change? Bug?

Example around 3:52, "Brepta" kills a civi "=TBA= BJC". Intel goes down from 15 to 10.
I don't remember if its supposed to be 10 or 5 penalty, but this code wasn't touched in ages....

Edit: Seems fine.


Code:
# How much intel needed to reveal an objective on the map
# Default is 50 intel points
C['INSURGENCY_REVEAL_INTEL'] = 50

# How much intel lost for killing a civilian
# Default is -5 intel points
C['INSURGENCY_INTEL_CIVILIAN'] = -5


# How much intel for killing a normal insurgent
# Default is 1 intel point
C['INSURGENCY_INTEL_KILL'] = 1

# How much intel lost for killing a civilian car
# Default is -5 intel points
C['INSURGENCY_INTEL_CIV_CARS'] = -5

# How much intel for capturing an insurgent
# Default is 10 intel points
C['INSURGENCY_INTEL_CAPTURE'] = 10

If you find any of these numbers not working correctly, let me know. These are by design.
There are some special cases and multipliers that happen only when the server has less than 32 players, not going to bother looking into them.

They are also clamped at +-INSURGENCY_REVEAL_INTEL. That is, if you have 2 caches visible and 50 intel, you will not go past that. If you have -50 Intel and start killing civis, it'll not go below.
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Last edited by [R-DEV]AlonTavor; 2018-01-21 at 15:05..
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Old 2018-01-21, 15:19   #9
doop-de-doo
Supporting Member

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Default Re: CIVI Issue? Change? Bug?

Thanks for the help and the stats.

IMHO, the timer is the main reason that civvies can't do their business effectively. I won't go any further because I have no interest in high-jacking the thread.


B4TM4N
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Old 2018-01-21, 15:47   #10
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: CIVI Issue? Change? Bug?

I think not many people understand that shotgun can arrest civies. That part is actually in the manual so blame's on them!
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