project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
05 Jul 2022, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
Thread Tools Display Modes
Old 2015-11-04, 12:19   #41
[R-MOD]Nate.
Forum Moderator
Project Reality Beta Tester
Supporting Member

Nate.'s Avatar
Default Re: PR:BF2 v1.3.6.0 Changelog

This helps with the turret momentum:

- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5

Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target

Nate. is offline
Old 2015-11-04, 12:34   #42
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

camo's Avatar
Default Re: PR:BF2 v1.3.6.0 Changelog


camo is offline
Old 2015-11-04, 12:35   #43
AfterDune
Retired PR Developer
Supporting Member

AfterDune's Avatar
Default Re: PR:BF2 v1.3.6.0 Changelog

Brilliant!!

AfterDune is offline
Old 2015-11-04, 12:36   #44
Snaiper
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by [R-DEV]Mats391 View Post
PR:BF2 v1.3.6.1 Changelog (2015/November/04)
-----------------------

LEVELS:
  • Ulyanovsk
    • Fixed vehicles not spawning.
Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
Snaiper is offline
Old 2015-11-04, 12:38   #45
[R-MOD]Nate.
Forum Moderator
Project Reality Beta Tester
Supporting Member

Nate.'s Avatar
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by Snaiper View Post
Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
Could've pressed skip when it came out.

\_(ツ)_/

Nate. is offline
Old 2015-11-04, 12:40   #46
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: PR:BF2 v1.3.6.0 Changelog

Don't release update, people not happy, release update, people not happy


Rudd is offline
Old 2015-11-04, 12:47   #47
Raklodder
Supporting Member

Raklodder's Avatar
Default Re: PR:BF2 v1.3.6.0 Changelog

We are grateful, but random server crashes make us cry.
Raklodder is offline
Last edited by Raklodder; 2015-11-04 at 13:21..
Old 2015-11-04, 13:03   #48
viirusiiseli
Banned
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by [R-CON]UTurista View Post
The whole purpose of the turret changes was to prevent the exploit of the mouse sensitivity. Now every player shares the maximum traverse speed, if your mouse(DPI) and your sensitivity tries to make the turret go any faster it will make a momentum that needs to be countered when stopping but the traverse speed will be capped at its maximum.
Exploit would mean that someone would gain advantage from a vulnerability/flaw in the system. May I ask why you keep calling it so, when DPI change does not give any advantage?

You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.

Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
viirusiiseli is offline
Last edited by viirusiiseli; 2015-11-04 at 13:09..
Old 2015-11-04, 13:09   #49
Snaiper
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by Nate. View Post
Could've pressed skip when it came out.

\_(ツ)_/
2late ;-;
now I have to play with Ruskies ;-;
rip ;-;
Snaiper is offline
Old 2015-11-04, 13:40   #50
Geronimo
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by viirusiiseli View Post
...
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
Have you ever gunned in a BMP in those 5+ years?

Geronimo is offline
Closed Thread

Tags
changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 22:27.