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PR Changelogs The changelogs for recently released Project Reality versions |
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#21 |
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nice response time guys ,will you be fixing the turrets? they're pretty awful as is
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#22 |
Forum Moderator
![]() ![]() Join Date: Jul 2012
Posts: 2,912
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There is still an issue with Ulyanovsk, recommend not to run it.
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#23 |
Join Date: Jul 2014
Posts: 6
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I believe you can crash the server if you damage the Phalanx enough.
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#24 |
Join Date: Feb 2011
Posts: 4,491
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#25 | |
![]() Join Date: Apr 2013
Posts: 916
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Location: Stockholm
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#26 |
PR:BF2 Developer
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#27 |
Join Date: Aug 2009
Posts: 3
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change the new model for vehicle turret movement and the ATGM's back to the old one. its not very "realistic" at all.
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#28 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,039
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#29 |
Join Date: Feb 2011
Posts: 4,491
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Well I had no crashes before and Ive noticed after playing about 5 rounds in a row that I had no issues, and server worked well too, so I guess its fixed what has been wrong in 1.3.5 - the big booms. Now for the rest, turrets on vehicles might be ok, hadnt tried to increase sensitivity in controls, but if it has no effect its bullshit. New guided weapons seek system is fine, I like it, cant be fired randomly needs to lock on a heat source if Im not wrong? And also it requires for the vehicle to be almost fully visible ( exposed )to launch.
Thanks devs. |
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#30 |
Join Date: Oct 2009
Posts: 24
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Location: Voss
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Thank you guys!
![]() I'd love to help with feedback on crashes if someone can explain me how I do it. |
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