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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#51 | |
Join Date: Nov 2008
Posts: 407
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#52 |
Join Date: Aug 2020
Posts: 44
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Location: Delaware
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yes get rid of the knife for this. Would be used 10x more than knifing.
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#53 |
Join Date: Aug 2020
Posts: 44
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Location: Delaware
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be crazy if you could even drag enemy bodies, stray too far from your unit and get killed? Well your body is going to go MIA too now!
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#54 |
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#55 | |
PR:BF2 Developer
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But enemy kits are locked out for that reason. One version of PR had no kit restriction on using enemy kit which made it hard to identify enemies at first (If they have no nametag, and the name appears red when looking - then enemy) I'd say allow the support class to have dragging as there is plenty of slots avaliable to allow it. | |
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#56 |
Join Date: Aug 2020
Posts: 44
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Location: Delaware
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oh, I remember, and I preferred that. If it were up to me, I would change it to 132 players and unlock all kits tonight. increase spawn time by double and bring back the requirement to stay in bleed out for at least 2 minutes. And change all knifes for hands that "drag". I'd at least make this a "tournament" or hardcore mode for those of who want to play with a more milsim style on separate servers.
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#57 | |
Join Date: Dec 2018
Posts: 408
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Dragging somebody wounded to safety who shouldn't have pushed up, will give them a chance at a learning experience at seeing what a safer position is in a dangerous area. Also medic can give them basic reminders of spread out, scan before moving, bail away from enemy gunfire. Depending on the physics of dragging, I could possibly develop some way to use a friendlies body by a window as a decoy or dummy. I could use it as concealment for firing from a window if there is a table to put the body on in front of the window. Drag their body to where I want it so I can use it to play dead to kill many enemy with a grenade before reviving. When I first started playing, I used to get a feeling of ASMR from being treated by a medic. Lots of potential for more visual depth to the battlefield. Seeing wounded enemy get dragged around a corner from the edge of cover is humorous. Seeing friendly get dragged, a man risking his simulated life to save another, it gets my emotions stirring. | |
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#58 | |
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