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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2020-04-22, 09:16   #31
Iguanadjy

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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Thank you so much guys!!! 14 years and still playing this gem that is Project Reality! This update is pretty massive!!! OMG that changelog is soooo nice ! I guess the 1.6 trailer is released pretty soon too? ;P

Once again thank you so much to all the DEV’s out there still working on what is to me the best game ever done!

CANNOT WAIT!!!


Supporting this game since 0.6 Never gonna give up!
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Old 2020-04-22, 11:30   #32
DogACTUAL

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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

I assume the kit drop delay was introduced because of body dragging? It is gonna be a bit illogical though when a squadmate with LAT gets dropped and you can't just grab the LAT of him what would be the analog to in reality just snatching the weapon from his body.

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2020-04-22, 11:44   #33
[R-MOD]Nate.
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Quote:
Originally Posted by DogACTUAL View Post
I assume the kit drop delay was introduced because of body dragging? It is gonna be a bit illogical though when a squadmate with LAT gets dropped and you can't just grab the LAT of him what would be the analog to in reality just snatching the weapon from his body.
Can't just snatch it, you need to read Terms of Use and step-by-step instructions for the weapon

--
Kit drop delay probably helps also when going down on slopes, making revives easier.

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Old 2020-04-23, 19:58   #34
qs-racer
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Nice work !!!

One question : Updated GALIX protection system for Leclerc, CV9035, and VBCI
It is smoke grenade only or it include IR smoke and peripherical frag grenade ?

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Old 2020-04-26, 14:44   #35
Hornster
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Quote:
Originally Posted by qs-racer View Post
One question : Updated GALIX protection system for Leclerc, CV9035, and VBCI
It is smoke grenade only or it include IR smoke and peripherical frag grenade ?
I read that frag grenade was included, so be careful with friendly inf around
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Old 2020-04-27, 12:41   #36
Iguanadjy

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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

I guess I’m not alone there but I keep checking the website every now and then (20 times a day honestly) I have a feeling it’s coming REALLY SOON now... any hints DEv’s ? ;P


Supporting this game since 0.6 Never gonna give up!
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Old 2020-04-27, 12:43   #37
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

For release date:

Quote:
Originally Posted by Changelog
We plan to release PR:BF2 v1.6 in the next two weeks, but unforeseen complications could delay it further.
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Last edited by Mineral; 2020-04-27 at 13:16..
Old 2020-04-27, 14:02   #38
PBAsydney
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

No mention on vehicle tracking percentage overhaul ?




HITREG CARRY
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Old 2020-04-27, 14:28   #39
Rabbit

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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Quote:
Originally Posted by AlonTavor View Post
For release date:
So release in 2 hours confirmed.



AfSoccer "I just don't see the natural talent."
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Old 2020-04-29, 17:50   #40
CptHrki
Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

The announced two weeks expire in four days

Let's hope there are no "unforseen consequences" in store (like those from G-man)
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