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15 Dec 2018, 00:00:00 (PRT)
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Old 2017-07-08, 14:07   #11
CaptMiller
Default Re: [STATICS] New Common Props

If I will extract it into PR folder(because I have not PR_edit folder), will I face with some errors after ?
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Old 2017-07-08, 14:16   #12
Rabbit
Default Re: [STATICS] New Common Props

Quote:
Originally Posted by [R-DEV]Rhino View Post
Updated the OP with the Afridev Pump well prop sereis
About time, saw this on your twitter a few days ago.

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Old 2017-07-08, 14:23   #13
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: [STATICS] New Common Props

Quote:
Originally Posted by CaptMiller View Post
If I will extract it into PR folder(because I have not PR_edit folder), will I face with some errors after ?
You will not be able to play PR if you modify its files and this does modify some old textures so yes.

Quote:
Originally Posted by Rabbit View Post
About time, saw this on your twitter a few days ago.
Well that was just the pump itself and the first "platform", took me a few more days to make all the other platforms and other bits and bobs, literally only finished the last one a couple of hrs ago

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Old 2017-07-08, 17:43   #14
CaptMiller
Default Re: [STATICS] New Common Props

Quote:
Originally Posted by [R-DEV]Rhino View Post
You will not be able to play PR if you modify its files and this does modify some old textures so yes.
My map works with PR folder, how to bring or convert PR folder to PR_edit folder so map will keep work after that(and also I be able to play in PR)
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Old 2017-07-08, 17:46   #15
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: [STATICS] New Common Props

http://www.realitymod.com/forum/f189...g-modding.html

Which is the first link in the tutorial list rhino linked before to you.

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Old 2018-01-17, 18:26   #16
Rabbit
Default Re: [STATICS] New Common Props

Any updated on these? ie gates and stuff?

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Old 2018-01-18, 12:50   #17
Teunvd
Default Re: [STATICS] New Common Props

Really nice! I only have 1 question. Im still a big noob, so where do i have to put the lightmap codes and the zip exactly?

Thx!
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