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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
Join Date: Nov 2020
Posts: 6
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Location: Alberta
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I've been saying i'm going to do this for a while so here we go, Windows dropped EAX support long ago but that doesn't mean there aren't ways to emulate it. EAX offered alot of audio propagation effects that PR can't use without EAX support such as audio reverberation.
(This same tool can also re-implement proper surround sound into your games using EAX if you follow my guide.) I put together this guide on steam because i wanted EAX support back into Thief, but this same plugin works for just about any game that uses EAX 1-4 including Project Reality. https://steamcommunity.com/sharedfil...?id=2292412423 Here are my settings that i use and recommend for Project Reality. ( Tweak how you like) [General] channels= frequency=44100 stereo-mode= cf_level=0 sources=256 slots=64 sends=16 sample-type=float32 resampler=linear default-hrtf=Built-In 44100hz hrtf=true drivers="-dsound," period_size=1024 periods=3 [reverb] boost=2 When this is working properly it will be immediately noticeable the sound difference, and you might be amazed just how well it actually works. My Guide should be able to fill in the blanks but if you have any questions let me know. Tell me how it works! This fix is not neccessary if you have a Creative soundcard with Alchemy. |
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Last edited by IllinVillain; 2020-12-02 at 04:20..
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#2 |
PR:BF2 Developer
![]() Join Date: Aug 2009
Posts: 2,604
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doppler works without eax
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#3 |
Join Date: Nov 2020
Posts: 6
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Location: Alberta
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Perhaps, Doppler may have been a bad example. It doesn't work properly with a Quad/5.1/7.1 setup though. This will re implement proper surround sound audio propagation that i haven't been able to get working otherwise. Doppler was a bad example, but the full list of EAX audio advantages is massive, and it would seem most of these don't work without DirectSound emulation which is what this does essentially.
EAX 1.0 8 simultaneous voices processable in hardware 32 individual 3D voices Environmental Effect Presets Per-channel individual environmental presets Hardware DSP rendering[2] Specification released in 1998 EAX 2.0 32 simultaneous voices processable in hardware Occlusion Effects Material-specific reverb parameters[3] Specification released in 1999 EAX 3.0 64 simultaneous voices processable in hardware 'Smoothing' between 3D audio environments Direct access to all reverb parameters Environmental Panning New reverb engine Beginning of the AdvancedHD Designation from new reverb engine EAX 4.0 Real-time hardware effects Multiple simultaneous environments Flanger Echo Distortion Ring modulation effects[4][5][6] |
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#4 |
Join Date: Nov 2020
Posts: 6
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Location: Alberta
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Even without a surround sound setup, this massively improves the audio through the HRTF function in the plugin.
I really suggest everyone just tries it and the results will speak for itself. (The difference is immediately noticeable when you play using this.) |
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Last edited by IllinVillain; 2020-11-20 at 20:45..
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#5 |
Join Date: Apr 2017
Posts: 61
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sounds like sid meirs civilization.
could work maybe. |
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#6 |
Join Date: Nov 2020
Posts: 6
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Location: Alberta
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It works, I use it myself for pretty much any old game that uses EAX 1-4.
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#7 |
Join Date: May 2020
Posts: 11
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I have yet to try it out, but I have to point out the mod is licensed under LGPL so I think PR team can implement this code into their mod if they want.
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#8 |
Join Date: May 2020
Posts: 11
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I have tried it out and I honestly cannot hear the difference. Using your settings except for keeping the stereo-mode=headphones (since I use headphones) that the files default to. Maybe I'm doing something wrong?
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#9 |
Join Date: Nov 2020
Posts: 6
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Location: Alberta
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I would suggest keeping stereo-mode blank, i personally switch between quad speaker with a subwoofer and stereo headphones without any change to the .ini.
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#10 |
Join Date: Nov 2020
Posts: 6
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Location: Alberta
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Also you can try enabling or disabling in your windows sound settings:
Allow applications to take exclusive control of this device Give exclusive mode applications priority This fix is not neccessary if you have a Creative soundcard with Alchemy by the way, this only applies to people without Creative cards. (This is the case because Creative alchemy emulates EAX with some games but not everything.) |
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Tags |
audio, eax, sound |
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