|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
Thread Tools | Display Modes |
![]() |
#11 |
|
![]()
can someone confirm the debugger is still working for 1.6?
|
dunem
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#12 |
PR:BF2 Developer
![]() Join Date: Oct 2016
Posts: 891
![]() |
![]()
It works.
|
|
|
![]() |
![]() |
![]() |
#13 |
PR:BF2 Developer
![]() Join Date: Aug 2009
Posts: 2,604
![]() |
![]() |
![]() |
![]() |
![]() |
#14 |
Join Date: Oct 2020
Posts: 1
![]() |
![]()
Hello there, i don't seem to be able to load any lrg 128 map only 64 and less.
upon selection to 128 lrg map it gives me std on loading. |
![]() |
![]() |
![]() |
#15 |
PR:BF2 Lead Developer
![]() |
![]()
Yes the debugger only supports the default bf2 layers. It also only support 64 players and 6 men squads. We will probably not change this as its too much work and we do not need it ourselves.
|
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
|
![]() |
![]() |
![]() |
#16 |
Join Date: Oct 2020
Posts: 8
![]() |
![]()
if I extract to \Program Files (x86)\Project Reality\Project Reality BF2\ it asks if I want to replace files... Is this ok? or do I skip?
|
![]() |
![]() |
![]() |
Tags |
debugger, fixed, info, prbf2, running, updated, v15, v1x |
Thread Tools | |
Display Modes | |
|
|