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Community Maps Maps created by PR community members. |
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#1 |
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Current Status of development: (As of Jan 3rd 19)
360 Hours work 70% complete Initial map information Aulnay de Saintonge closely represents the town in France (Aulnay de Saintonge) of which is close to where I have lived for the past 5 years. It has history both in world war 1 & 2. The town (commune) today, still boasts it's buildings that survived the wars and also landmarks dating back to roman times. Because it is a perfect representation of new and old buildings, I hope that eventually this map can be utilised as a 'content crossover' between the existing PR and forthcoming PR:WW2 statics, making good use of both at the same time without comprimising continuity. Factions, and why? French Gendarmerie (New Sub-Faction) Vs Great Britain. FrG Vs GB Why FrG Vs GB? Well, set in the near future the British have taken the war back to Europe to fight for their rights after 'Brexit shmexit' and these two factions will offer excellent and competitive gameplay regardless of the synopsis. FrG (French Gendarmerie) is a 'Sub Faction' based off the current FR Faction. The Frech Gendarmerie are highly trained Military police, boasting both Military might and in the style of the Police force. Exclusive Features Dynamic Weather Effects (Rain - Sun - Fog dependant on map during gameplay) New Mini Sub Faction of the French forces (FrG Gendarmerie) Triggerable Destruction (Similar to small scale 'Levolution events') (I have managed to do most of this using standard requirements of the triggers / ambients with extra inits for python) Screenshots / Videos (So far - September 201 ![]() Please note: Screenshots are low-res currently and taken from the editor directly. All Textures are created by myself and by hand by my son in law. https://www.youtube.com/watch?v=G_by8nLvK2Y (Few small bugs with the rain impact effect) Centre Ville Aulnay ![]() Centre Ville Aulnay South ![]() Centre Ville Texturing ![]() Salles de Aulnay ![]() Stade WIP (Football Local Stadium) ![]() Eglise de Saintonge ![]() School WIP ![]() Minimap (August 201 ![]() (To scale from original satellite images) ![]() That's all for today folks. I will post and replace these screenshots in the coming months as more progress is made. I hope to have the map playable for a test over Christmas, might even convert it to snow just for a winter pack (if there is one planned). Regards Community. |
dunem
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Last edited by dunem666; 2019-01-03 at 00:23..
Reason: updated information
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#2 |
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Would a moderator kindly edit the title of the post to add WIP at the end... I forgot.
TIA |
dunem
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#3 |
![]() ![]() Join Date: Feb 2016
Posts: 514
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Location: Cebu
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nice to see you using WW2 statics
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#4 |
![]() Join Date: Jan 2015
Posts: 86
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Looking very cool my dude, already hype af for GB vs FR. Excited to see what you do with the triggerables too if those stay in!
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Last edited by Raidonrai; 2018-09-04 at 20:15..
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#5 |
![]() Join Date: Dec 2006
Posts: 301
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Cool map. Now just finish it within this decade.
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#6 |
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dunem
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#7 |
Join Date: Jan 2012
Posts: 1,043
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Location: Aracaju, Sergipe
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#8 |
PR:BF2 Developer
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#9 |
Join Date: Oct 2012
Posts: 1,280
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And WW2.
I hope, as always, the urban areas are interestingly made with detail and not in a grid pattern. |
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#10 |
![]() Join Date: Dec 2006
Posts: 301
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Tags |
2km, aulnay, map, saintonge, wip |
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