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14 Apr 2021, 00:00:00 (PRT)
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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2021-04-04, 00:58   #31
Carl Weathers
Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by PlayerKZT View Post
Thank you)) my computer is very weak so I can't play Arma 1-2 but I was very happy to learn about this game Thank you . I Used a translator
welcome to the game dude

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Old 2021-04-04, 01:00   #32
Carl Weathers
Default Re: PR:BF2 v1.6.5.0 Changelog

Adding my voice to the map/minimap concerns so it's in the same thread as everyone else.

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Old 2021-04-06, 22:06   #33
Michael Z Freeman

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Default Re: PR:BF2 v1.6.5.0 Changelog

Which map is that with the tower block in the distance with smoke coming off of it ?

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Old 2021-04-06, 22:31   #34
[R-DEV]​Suchar
PR:BF2 Developer
Project Reality Beta Tester
Default Re: PR:BF2 v1.6.5.0 Changelog

It's Burning Sands



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Old 2021-04-12, 05:48   #35
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Administrator

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Default Re: PR:BF2 v1.6.5.0 Changelog

PR:BF2 v1.6.5.2 Changelog (2021/04/12)
-----------------------
General:
  • Added blur back to focus.
  • Fixed optics blur not turning off.
  • Updated focus to use infantry sprint key (default L-Shift)

Kits:
  • Fixed Militia engineer unable to rearm mines.

Menu:
  • Fixed AA markers showing in wrong locations.
  • Fixed 'out of combat area - time to get damange' message not showing up
  • Fixed squad and score lists not showing last row.
  • Fixed squad list scroll bar being too long.
  • Fixed score list scroll bars having different colors.
  • Fixed some texts having wrong color.
  • Updated wounded message to show up faster.
  • Updated minimap to be slightly bigger.
  • Updated compass to be wider.

Weapons:
  • Fixed Spike scope missing the left side.
  • Fixed Beryl Mini, FAMAS, G36, M1918 Bar, M249, MG3, MG4, QJY88 firing sounds not syncing to firerates.
  • Fixed C4 Remote Detonated, Satchel, Famas Aimpoint, Mekotzrar Ironsight, Polish PKM, Vietnamese Type 36 AT, Vietnamese F1 and Type 67 Grenade rearming issues.

Vehicles:
  • Added minimap to tank, APC and IFV commanders.
  • Fixed disco thermals when low HP.
  • Fixed Civilian ZIL-131 passenger cockpit sound not playing.

Levels:
  • Flat Earth:
    • Added fastropes to the moon.

  • Merville:
    • Updated AAS, removed AAS32.

  • Operation Marlin:
    • Updated AAS with new flag routes.

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Suchar; 2021-04-12 at 10:08..
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Old 2021-04-12, 10:18   #36
Cpt.Future
Supporting Member

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Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by Mats391 View Post
PR:BF2 v1.6.5.2 Changelog (2021/04/12)
  • Added fastropes to the moon.

Finally! About time

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Old Yesterday, 12:53   #37
Tomasinost

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Default Re: PR:BF2 v1.6.5.0 Changelog

The new ''hd'' hud is just too stupid coz I dont know who asked for this but its just hurting my eyes.The old hud was just better.So add option to have the both huds(old one and new one) or get the old one.Like guy in pr which is from u like 50-60metters looks on that new hud map like he is 20metters next to you,plus everything is compressed so much.
I dont see a point of changing things which are doing great or make people vote for it if they want those changes or not.
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Old Yesterday, 13:52   #38
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by Tomasinost View Post
Like guy in pr which is from u like 50-60metters looks on that new hud map like he is 20metters next to you
Now this is what I call placebo
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Old Yesterday, 16:28   #39
[R-MOD]Nate.
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Project Reality Beta Tester
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Default Re: PR:BF2 v1.6.5.0 Changelog

Quote:
Originally Posted by Tomasinost View Post
Like guy in pr which is from u like 50-60metters looks on that new hud map like he is 20metters next to you
With his argument, on the old map a guy who was 50m away from you would show on map:

50m away if he's north or south of you
65m away if he's east or west of you

You can discuss the changes here: https://www.realitymod.com/forum/sho...d.php?t=150981

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