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#1 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 171
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So i've recently decided to try and learn how to make a proper realistic vehicle model, since i usually do original stuff from my mind, this one is a different as you gotta follow blueprints and real life calculations to make the model as close as possible to the real life object.
I've decided to try and learn on vehicle called M1128 Mobile Gun System, Stryker MGS in short, i am in love with the vehicle design and i gotta say the vehicle looks mint with a cage on it, i've seen them in real life since there was one a convoy to a my country from US in 2016, those things are sick, pretty much what would you expect in a term of a glass cannon. I am working on this for a short while now and i am close to try and make a quick texture for it just to see for my self how it would look. I was hoping it would maybe one day make it's way inside PR. I made a quick hull design but right now i focus on the turret mainly first. The turret now has 8000 Tris for now. ![]() ![]() ![]() ![]() ![]() |
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#2 |
Forum Moderator
![]() ![]() Join Date: Jul 2012
Posts: 2,956
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wow nice!
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#3 |
PR:BF2 Lead Developer
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Looking real nice, but 8k tris just for turret is a lot. Easiest way to cut down on tris would be to make things less round. Especially here. Such a small detail does not need that many tris
![]() I would also make the hatch/cupola deeper. Otherwise it will look weird when soldier crouches ![]() |
![]() Mineral: TIL that Wire-guided missiles actually use wire
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#4 | |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 171
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The thing is this turret is insane there is tons of stuff, usually turret is just one box but this is crazy monster. | |
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#5 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 171
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So i, played a bit with the textures and, there is alot of ways i can do this actually, i've literally just came up with this in an hour and i have no single clue what am i doing since i never did textures in blender.
I really wanted to just try it on how it could possibly look. ![]() I mean, for a first try not bad lol, though i am still missing alot. |
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Last edited by LangMaster; 2021-07-20 at 21:07..
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#6 |
PR:BF2 Lead Developer
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Before starting with texture, it would be best to post your UV so others can give feedback on it. Then you can use your rather high poly model to bake AO and normals.
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#7 | |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 171
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Ima gonna try to get some tris down and get the UV | |
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#8 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,470
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Best way to use a love for adding detail is to make a high poly mesh and bake it to texture
![]() But no matter the game, all games have budgets for textures sizes, triangle counts, draw calls,.... Unfortunately for us given the age of the game we have rather low budgets. |
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#9 | |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 171
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#10 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 171
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Did a bit of an update on the open hatch so it looks how it is supposed to look.
![]() ![]() Still missing the machine gun holder or what ever is it supposed to be called. ![]() |
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