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15 Nov 2018, 00:00:00 (PRT)
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Old 2018-08-21, 23:18   #11
[R-DEV]​Outlawz7
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Default Re: Yamalia Winter

Quote:
Originally Posted by SucharMistrz View Post
No, clear cache.

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Old 2018-08-22, 23:50   #12
chrisweb89
Default Re: Yamalia Winter

You can drive over the trenches in the lavs...
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Old 2018-08-23, 00:21   #13
DogACTUAL
Default Re: Yamalia Winter

and risk getting stuck...
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Old 2018-08-23, 01:07   #14
tankninja1

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Default Re: Yamalia Winter

Quote:
Originally Posted by chrisweb89 View Post
You can drive over the trenches in the lavs...
It is a risky business doing it in a M35 troop/logi truck. Slide one way or another and the vehicle will definitely get stuck. Even if all goes perfectly it still slows you down a lot compared to the route the Russians have to take.

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Old 2018-09-02, 23:07   #15
salutcestbooby
Default Re: Yamalia Winter

It is really really too easy to spot fobs in commander uav. Maybe the fob tent (roof) in white instead of the current brown would fit better
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Old 2018-09-03, 13:47   #16
[R-DEV]​Outlawz7
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Default Re: Yamalia Winter

Can't change the texture, custom textures for fob camonet caused crashes when loading next map AFAIK.

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Old 2018-09-03, 15:43   #17
salutcestbooby
Default Re: Yamalia Winter

Maybe nerf the uav viewdistance/altitude instead? Or fog/snow storm like so as on dovre?
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Old 2018-09-03, 15:54   #18
DogACTUAL
Default Re: Yamalia Winter

Dude no. How about we have at least one snow map where you can actually see past 100m?
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Old 2018-09-11, 09:53   #19
Fuller
Default Re: Yamalia Winter

I really like yamalia winter especially because they restored APC balance.
Thermals vs. no thermals isn't a big deal without all the grass
The thing with yamalia or every map with almost no buildings/dense forest is that mortars+commander
is a very strong combination.
The result is that teams have to play more dynamic without a lot of FOBs. Utilize your (3!)trans/apc to move your infantry across the map.

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Old 2018-09-11, 11:23   #20
Filamu
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Default Re: Yamalia Winter

I really liked it when I played, it feels like winter warfare. But the issue with it is that you can see everything, which means mortars and APC dominate a little. I haven't played it more than once, but that one unfortunately ended in a horrible slaughter. Canadians, even with two tows covering each other, got mortared, and their apcs killed. Then their inf had a hard time with our apcs on west and east, and our inf coming from their south


Maybe remove mortars on alt? Then you would have three very different layers.
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