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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() Join Date: Apr 2008
Posts: 3,942
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Location: Cologne Germany
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Infantery
1. Do not go straight for the objective. Look at the Terrain. If there is some kind of hill nearby you have to go there first else you risk getting lit up from the hilltop. 2. Do not lonewolf your squad. Rally your forces. This is particularly important against insurgents. Most of the times at least one more squad is going to attack, wait for that squad to arrive, while you wait set up a fob in a good location. 3. Set up Fobs. Fobs help to keep the team toegether. Armor 1. Do not lonewolf. Work in packs to engage enemy armor, rather than to be on the move try to wait someplace enemy armor could be a threat to the team. 2. Do not forget to tag some kind of AA along. Attack helicopters can be really devastating against tanks. 3. Stick with friendly ground troops as much as possible, particularly in cities and reclusive enviroments. If the infantery does not present itself as a target, it might still be a threat to you by calling in CAS or getting their hands on AT, while you cant engage them. If you cant get a squad to come with you, stay back with the ground troops and advance later when they do. |
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#2 |
Retired PR Developer
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When playing medic always heal people when prone. This allows the guy being healed to crouch and cover you both.
Do not place fobs on flags. You want to feed troops into the flags. Not have them spawn on them. Give mortars/cas/apcs grids for intel rather than using map markers. |
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#3 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
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Location: Tokyo
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1) As a general rule, do not spawn on the purple caches.
2) If you join late into a game, don't go on too obvious routes with armour/transport... as you are unable to see mines that were placed before you joined the game 3) Don't place both your HMGs facing the same way, it's usually quite pointless. 4) Don't bother creating fob defenses if you're not planning to defend it in any capacity. It's a waste of time and makes the FOB more obvious 5) Don't run off alone as collaborator, you will get arrested and cost your team valuable chances to stave off cache intel. |
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#4 |
Join Date: Nov 2008
Posts: 1,672
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Location: Alberta
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A cache goes down easier if nothing is defending it. "Known" or not, it's always a good tactic to defend.
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#5 | |
Banned
Join Date: Dec 2009
Posts: 375
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Location: Ottawa
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If a cache goes down, and the Opfor is still there, don't leave. You can kill anybody stupid enough to stay. If you've got a full squad and one or more people are off in sniping, mining, running logistics, or running a tank in your infantry squad, kick them, there may be others trying to join, people who you want to play with. If you're at main, and somebody's made it their job to give you a ride, take it instead of taking another vehicle and dumping it somewhere. Don't make a squad in TG if you're not in mumble. | |
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#6 |
![]() Join Date: Dec 2008
Posts: 5,484
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Location: Sydney
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If you're new, as a rule of thumb don't create a squad at all.
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#7 |
Join Date: Jun 2009
Posts: 3,669
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Location: Sao Paulo
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If you are new... learn to fly choppers in CO-OP. I cannot stress this enough.
If you are a Squad Leader, remember: suppose you were attacking. Where would you attack? Where would your squad mates attack if they were the leaders? Having that as common ground is a clear sign not to attack there (if you were defending, where would you defend? The most obvious attacking points!) |
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#8 |
Join Date: Aug 2007
Posts: 2,084
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1. Do not let Sniperdog drive.
2. Mortars will only become active once a fire mission has been requested. You can request a fire mission as a squad leader by pressing and holding "Q" when you're looking through your GLTD/binoculars as an Officer. Note: If you're on a conventional faction, you can also request a fire mission using the same methods as before, but using a sniper kit instead of an Officer kit. 3. Do not let Sniperdog drive. 4. The fire mission request marker is simply a visual indicator of where mortars are needed. You can actually fire anywhere on the map granted you have the right distance and elevation required. 5. Do not let Sniperdog drive. |
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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#9 |
Join Date: Oct 2010
Posts: 30
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Location: Brisbane QLD
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If you're a medic stay at the back of the squad, you're not a scout!
Don't drive that hummer full of troops right up to the known cache. SAVE those bomb cars / gary for when it's needed with tactics, not just because it's there! Return that Logistics truck you just used BACK TO THE MAIN!!!! don't just dump it in the field. chances are someone needs it! If you a BH pilot... Don't just drop troops where YOU think is good, the SL has told you the co ords he wants to go to 4 times now! if it's too hot RTB or just say "no can do" As a general rule... DO NOT drive tanks down roads.. you'll only find those mines someone lost. If you're going to spawn on the unknown.. do not run around the roof tops with that RPG. or shoot at anything thats didn't see you for that matter! Don't burn that enemy car/hideout with an incidery while your SL is trying to keep you all stealthy. obey your SL even if you think he's wrong...( you can make polite suggestions / advice ) because you maybe instead. and a disobediant squad always ends up dead or scattered. |
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#10 | |
![]() Join Date: Dec 2008
Posts: 5,484
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Location: Sydney
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Tags |
avoid, common, mistakes, playing |
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