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Old 2016-09-25, 00:58   #181
Brozef
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Man you are all over the place try finishing one thing at a time.
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Old 2016-09-30, 22:33   #182
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Hello, have question to devs, is it will possible to use Black gold map for my faction ?

this map is very similar to the Syrian Desert - the area where ISIL is at war with SAA.

on her there is everything that is necessary - the city, posts, the big desert, mountains. It is a little of course not that, but initially would be the excellent decision

I conduct development of own 4km map, but she will be ready approximately in 6-12 months, I hope to graduate from fraction in 4-6 months.

Or may be use it like event on weekend just for testing





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Last edited by CaptMiller; 2016-09-30 at 22:39..
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Old 2016-10-01, 09:11   #183
[R-DEV]Mats391
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Not really. Black Gold is pretty unique with the current RU vs PLA setup and would rather not replace it with anything. Only maybe the Australians as I think it was intended to feature those.
Anyway, if you want a map similar to this, I would suggest to either make your own or heavily modify Black Gold so it becomes middle east and better suited for unconventional factions. Need to get rid of any Russian or Chinese statics and I would also reduce the mountains as those suck for unconventional fighting (see Black Gold INS and Op. Archer).
For a test event it is fine to use.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-10-01, 09:54   #184
[R-DEV]Mineral
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Map was designed for pla vs ru by vapoman. Oil crisis and stuff so yeah what Mats says.

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Old 2016-10-01, 11:13   #185
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Ok, only for event maybe in future
_____________________________________

QUestion:

how to create trenches in an bf editor? like on omaha,barakuda etc
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Old 2016-10-01, 13:42   #186
[R-DEV]Mats391
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Those are statics that you place in a ditch in terrain. Check
mods\pr\objects\staticobjects\pr\trench

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-10-01, 14:17   #187
[R-DEV]​Outlawz7
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Need to get rid of any Russian or Chinese statics
Really, where? The entire city is Middle East statics and the rest is vBF2 industry statics.

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Old 2016-10-01, 15:23   #188
Rabbit

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Need to get rid of any Russian or Chinese statics
Wat? Only map I can think of made that way is or was Beirut.

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Old 2016-10-01, 15:48   #189
[R-DEV]Mats391
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

No idea if there is any statics like that. Just thought there would as it is RU vs PLA
#DevsDontPlay

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-10-07, 21:19   #190
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

4/7 future soldiers meshes

ref



ref



ref



ref

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