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02 Dec 2020, 00:00:00 (PRT)
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Old 2020-06-14, 20:16   #1
Rabbit

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Default (wip) Hateruma (4km)

Started making shit for this back at the end of April and about 70% completed with general layout.
WIP DL: https://www.dropbox.com/s/b31vlbwz9x...teruma.7z?dl=0



The map is planned to release with the JSDF if/when the release. Hateruma is the southern most home island of Japan and lays close to Taiwan and the contested water of the East China Sea.

Before anyone sees the airstrip and gets excited it will not feature fixed wing and is also highly unlikely to feature rotary as well. While the island is very flat, the fields, extra compounds and other features should assist in concealment/cover throughout the map.











A bit over 17,000 statics atm and 15,000 OG.



AfSoccer "I just don't see the natural talent."
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Last edited by Rabbit; 2020-07-06 at 15:16..
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Old 2020-06-15, 02:40   #2
Hokunin
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Default Re: (wip) Hateruma (4km)

Awesome work Rabbit.

If this map gets finished earlier than JSDF faction. IMHO, it could be implemented temporarily with placeholder USA vs China, until JSDF gets released.

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Old 2020-06-15, 05:36   #3
bouya_tetsu
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Default Re: (wip) Hateruma (4km)

Thanks for the great work.
Looking forward to playing!
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Old 2020-06-15, 09:49   #4
[R-DEV]​Dr Rank
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Default Re: (wip) Hateruma (4km)

Nice work man



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Old 2020-06-15, 14:12   #5
[R-CON]​Fastjack
PR:BF2 Contributor

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Default Re: (wip) Hateruma (4km)

Looks nice but the ground textures looking a bit to big. Whats your toptiling value?
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Old 2020-06-15, 23:35   #6
Rabbit

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Default Re: (wip) Hateruma (4km)

Quote:
Originally Posted by Hokunin View Post
Awesome work Rabbit.

If this map gets finished earlier than JSDF faction. IMHO, it could be implemented temporarily with placeholder USA vs China, until JSDF gets released.
No, the only reason I am doing this is to prevent shikotan from getting in again.

Quote:
Originally Posted by Fastjack View Post
Looks nice but the ground textures looking a bit to big. Whats your toptiling value?
Not even done with the layout and you think I am considering things like toptiling on textures I haven't done yet?



AfSoccer "I just don't see the natural talent."
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Old 2020-06-22, 15:32   #7
Rabbit

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Default Re: (wip) Hateruma (4km)

Okay, currently hitting a point in my layout where I dont want to move too much around so posting an editor friendly wip of the map so anyone can take a look around and suggest some large scale changes without pissing me off. Cant be asked to hand pack the custom objects to make a playable wip version.



AfSoccer "I just don't see the natural talent."
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Last edited by Rabbit; 2020-06-28 at 13:56..
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Old 2020-06-23, 16:17   #8
Rabbit

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Default Re: (wip) Hateruma (4km)

Very concerned with static object count and mesh memory



AfSoccer "I just don't see the natural talent."
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Old 2020-06-25, 23:44   #9
Rabbit

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Default Re: (wip) Hateruma (4km)

Added wip minimap for a better overview for whats done layout wise.



AfSoccer "I just don't see the natural talent."
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Old 2020-06-27, 19:01   #10
Rabbit

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Default Re: (wip) Hateruma (4km)

Crashing at 15%. Usually means its an issue with whats packed but I cant find any issues. Maybe devs have a tool that can find the issue? Be nice if someone could take a look. (to add, no error in window mode for me)



AfSoccer "I just don't see the natural talent."
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Last edited by Rabbit; 2020-06-28 at 13:56..
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