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04 Dec 2020, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2020-10-26, 22:49   #1
=-=kittykiller2
Default Supression inside buildings

everyone knows the scenario you are firing wildly u cant see shit, i would like to know:

1#what if is the min distance you can supress yourself
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Old 2020-10-26, 22:56   #2
WingWalker
Default Re: Supression inside buildings

Jump on a server or co-op map, go into a building, then walk up to the wall and start shooting, if you are suppressed back up and shoot again, keep doing this until you are not suppressed.

W.W.
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Old 2020-10-26, 23:43   #3
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Supression inside buildings

Like 30m, maybe some gun has its projectiles set up wrongly for this or something breaks it
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Old 2020-10-27, 07:55   #4
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Supression inside buildings

There are some weird edge cases where you can suppress yourself on 0m. Maybe we should just call it a feature to make using singlefire in CQB more relevant

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-11-02, 21:35   #5
Valmont
Default Re: Supression inside buildings

Quote:
Originally Posted by AlonTavor View Post
Like 30m, maybe some gun has its projectiles set up wrongly for this or something breaks it
Are bot weapons different so that it could be configure just those weapons fired by bots having less/no suppression effect on players without affecting PVP suppression?

I am asking because bots tent to see players way before players see them and therefore apply a tremendous amount of suppression black screen on players giving them no chance to even see their attackers.
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Old 2020-11-03, 08:16   #6
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Supression inside buildings

Quote:
Originally Posted by Valmont View Post
Are bot weapons different so that it could be configure just those weapons fired by bots having less/no suppression effect on players without affecting PVP suppression?

I am asking because bots tent to see players way before players see them and therefore apply a tremendous amount of suppression black screen on players giving them no chance to even see their attackers.
No, they use same weapons and we will not duplicate weapons for coop

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-11-05, 15:56   #7
Valmont
Default Re: Supression inside buildings

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Originally Posted by Mats391 View Post
No, they use same weapons and we will not duplicate weapons for coop
It is doable thou? I believe FH2 has different weapon files for bots. (?)

Perhaps an external modder could do it and donate to work to PR. (Me!)
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Old 2020-11-05, 16:04   #8
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Supression inside buildings

We are already running into issues due to some systems expecting 31bit memory, we can't afford to duplicate more objects.

Unlikely to happen, but we might replace the way suppression is controlled, we have some ideas.
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Old 2020-11-09, 13:08   #9
Valmont
Default Re: Supression inside buildings

Quote:
Originally Posted by AlonTavor View Post
but we might replace the way suppression is controlled, we have some ideas.
Awesome!

If you continue improving PR like this we might new to rename its engine from REFRACTOR 2 to REFRACTOR 3 or perhaps REFRACTOR PR!

The future is bright.
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