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26 Nov 2020, 00:00:00 (PRT)
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Old 2020-02-20, 08:28   #51
Hokunin
Retired PR Developer

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Default Re: [WIP] [weapon] Type 89

It looks awesome. Though some scratches and dirt needed.

About adding specular.

Open your normal map in photoshop, on layers window, click on the "channels" tab and create a new layer in there - that layer will become alpha channel, copy and paste your specular map there. Done.

You can save that file as DDS in DXT5 mode, if you've already installed "nvidia texture tools" plugin for photoshop.

You don't need to bother with adding specular to alpha channel and stuff though, exporter guy will handle all that, you only need to give an exporter guy all the texture files in photoshop format. Unless you're planning to export rifle all by yourself.

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Old 2020-02-25, 18:29   #52
[R-CON]​Hans_Strudel
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Default Re: [WIP] [weapon] Type 89

Help! rpoxo is setting experiments on me!

i was trying to export model with all textures and got 2 results:



and this one:


The difference between them is where specular map located as alpha channel. The first one is usual diffuse(RGB)+specular(alpha) and normal (RGB), while the second one is diffuse(RGB) and normal(RGB)+specular(alpha). I can understand why rpoxo wants to place specular in normal's alpha channel but is it working?

Anyway, i am done with whole texture set and move to modelling bayonet and other attachments (scope and rifle grenade). I have a question about scopes. There is the issue that JSDF has no officially adopted scopes, especially magnified ones. I know 2 models of not magnified red dot scopes mass used in JSDF and one of them can be upgraded with 2x magnifier, but i don't know is it wide spread across their soldiers. So how can i know what scope fits PR and what doesn't?
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Last edited by Hans_Strudel; 2020-02-25 at 18:53..
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Old 2020-02-26, 04:59   #53
Hokunin
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Default Re: [WIP] [weapon] Type 89

- For the sake of making stuff quicker for the JSDF, you may skip on making red dot sight and let soldiers aim through ironsight. <- It is in concern of non-magnified aiming.

- JSDF would need medium magnification optics for grunts (I guess 2x is okay? other Devs might have different opinion) and also need higher magnification optics for the marksman.

Just choose what is most widespread, research photos from various field trainings or their middle eastern campaign, which optics you come across most often is probably would be the choice.

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Old 2020-02-27, 18:42   #54
[R-CON]​Hans_Strudel
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Default Re: [WIP] [weapon] Type 89

Here goes the first attachment and standalone weapon - bayonet for type 89!

highpoly:


lowpoly:


references:


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Last edited by Hans_Strudel; 2020-02-27 at 18:59..
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Old 2020-03-03, 18:02   #55
[R-CON]​Hans_Strudel
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Default Re: [WIP] [weapon] Type 89

Bayonet was successfuly exported:


Now i moved to optics and through long searches i found out that JSDF most used scope MD-33 was issued with additional 2x magnifier:

With this information i started modelling rifle variant with optics. Here is my current progress with it:

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Old 2020-03-03, 18:25   #56
Rabbit

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Default Re: [WIP] [weapon] Type 89

Going to do a folding stock version aswell?



AfSoccer "I just don't see the natural talent."
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Old 2020-03-03, 21:09   #57
[R-CON]​Hans_Strudel
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Default Re: [WIP] [weapon] Type 89

Quote:
Originally Posted by Rabbit View Post
Going to do a folding stock version aswell?
Yes, but this is not first priority. After scope for this rifle i will move to soldier retexture and kits.
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Old 2020-03-03, 21:10   #58
Rabbit

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Default Re: [WIP] [weapon] Type 89

Quote:
Originally Posted by Hans_Strudel View Post
Yes, but this is not first priority.
Yeah I was just curious if it would end up being the crewman kit aswell.



AfSoccer "I just don't see the natural talent."
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Old 2020-03-03, 22:46   #59
[R-CON]​Hans_Strudel
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Default Re: [WIP] [weapon] Type 89

Quote:
Originally Posted by Rabbit View Post
Yeah I was just curious if it would end up being the crewman kit aswell.
You can check faction concept where i described what equipment each kit has, and yes crewman was planned with Type 89-F, the only thing i think about them is should i switch 30 round magazines on 20 round for it (like if i would want to make it more compact for driver/spotter/breacher).
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Old 2020-03-04, 22:54   #60
WeeGeez
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Default Re: [WIP] [weapon] Type 89

Awesome thread is awesome, keep it up


Cheap computer build / fast track upgrade for slow computer for PR > Guide
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