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Old 2016-11-11, 20:34   #1
anantdeathhawk

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Default [WIP][WEAPON] M67 90mm Recoilless Rifle

Model has 7 components:
1-Riflled tube 2-Breech block(rear end)
3-Breech lock 4-Trigger
5-screw(Holds the torch) 6&7-Bipod legs

To be done- wire connecting the pistol grip to the charging mechanism and minor details on the charging mechanism.

Total Tris count -7543

The outer side of the weapon has 64 sides and inner side has 32 sides.There are problems with the telescope as it is askew,can't make it 3D.There's only scope and no boresights.

Screens:











Video:
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Last edited by anantdeathhawk; 2016-11-15 at 15:09.. Reason: Spelling correction.
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Old 2016-11-11, 21:54   #2
Mouthpiece
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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

Don't know about modeling much, but I love me some good ol recoil less rifle. And this baby looks good.
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Old 2016-11-12, 11:54   #3
[R-DEV]​Rhino
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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

looking really good so far!

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Old 2016-11-12, 18:27   #4
anantdeathhawk

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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

@Mouthpiece and @[R-DEV]Rhino, Thanks
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Old 2016-11-14, 18:31   #5
anantdeathhawk

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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

Update: TRIS now-7905, previously-7543
Made new details.Fire select switch, cord from pistol grip to the firing pin and metal bracket through which the cord passes.
Fire select switch is a separate object.

Screens:





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Old 2016-11-15, 15:05   #6
anantdeathhawk

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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

UpdateCartridges) Total tris count of the ammunition is 950.
There are two cartridges:
1.HEAT
2.APERS(Anti personnel)

These rounds have 32 sides as the number of inner sides of the launcher are the same.Shell casing has no inner sides and is hollow.

Reference:
https://books.google.co.in/books?id=...page&q&f=false
M67 RR manual.

Screens:






Video:


The breech block opens at some angle with the horizontal axis,i am unable to do that,will surely be done in the animations.
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Old 2020-10-20, 10:47   #7
anantdeathhawk

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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

To R-DEV Rhino:

Quote:
Open Tasks By Priority (full details below):
M67 90mm Recoilless Rifle (Modelling Task)
This was already done. I have the files, i can handover those to you.

Thanks!

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Old 2020-10-20, 13:37   #8
[R-DEV]Mats391
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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

Quote:
There are problems with the telescope as it is askew,can't make it 3D.There's only scope and no boresights.
What do you mean by that? We have lots of weapon with only telescope scopes

Edit:
References for the sight:
https://www.globalsecurity.org/milit.../23-11/Ch2.htm
https://www.bevfitchett.us/army-90mm...rifle-m-1.html

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-20, 14:12   #9
anantdeathhawk

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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

Quote:
What do you mean by that? We have lots of weapon with only telescope scopes
I meant as M4 has straight scope and while running a player can see somewhat through a scope being 3D, while the M67 has a scope that isn't straight and we can't simulate periscopic sight so won't be beneficial to have a 3D scope for this.

Quote:
References for the sight:
Ohh yeah i forgot to make the sight picture for it. my bad.
Thanks for references.

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Old 2020-10-20, 14:37   #10
[R-DEV]​Rhino
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Default Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

Quote:
Originally Posted by anantdeathhawk View Post
This was already done. I have the files, i can handover those to you.

Thanks!
Cool, had forgotten that you were making this!

I have no time to UV this model, export it etc, got to get back onto finishing off my Frigate etc.

This is quite a simple model to learn to UV, texture and export so why give it a shot yourself?

Also the "Scoped in" view of a scope is a seprate mesh for telescopic scopes (although the one in "LOD0", as part of the weapon should be hollowed out so you can see through it, just no reticle in it). Here is the M20 as an example (it's scope is in a funny location in BFMeshView as its location is corrected by the animations since it's mounted on in the deploy animation):
Geom0 LOD0:


Geom0 LOD1:


Quote:
Originally Posted by anantdeathhawk View Post
I meant as M4 has straight scope and while running a player can see somewhat through a scope being 3D, while the M67 has a scope that isn't straight and we can't simulate periscopic sight so won't be beneficial to have a 3D scope for this.
Ah I see what you mean, well for 3rd person it should be as you've made it, although maybe a flat surface on the front for the glass. 1st person however still needs to be hollowed out like the SUIT scope, which is done by basically removing the back faces on the 1st person model so it can see without obstruction:




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Last edited by Rhino; 2020-10-20 at 15:04..
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