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Project Reality News Project Reality news releases and announcements. |
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#11 |
Join Date: Mar 2016
Posts: 471
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This suggestion have simple fix. If you want to see one faction in game, you mobilize group of people and make one.
So it works like ATGM on attack helicopters? |
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#12 |
Join Date: Sep 2011
Posts: 272
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Location: Buenos Aires
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Awesome news, The off map airbases is a good idea, I was thinking of an airbase for Korengal valley where you can take of and land with choppers safely without being camped right away, and maybe add some attack helicopters!
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#13 |
Join Date: Oct 2014
Posts: 153
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Dear devs, do you have any estimations on how the recoil fixes affect the ai Bots' difficulty? Or are those changes just for players?
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#14 |
![]() Join Date: Jun 2013
Posts: 18
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Location: Raleigh NC
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As an avid PR user for almost 10 years, I appreciate some of the modifications, but am severely disappointed in removing the ability of insurgents to make nade trap bomb cars. This is an effective tool in combating enemy forces. If this game is supposed to be REALITY, then you should allow insurgents to operate abandoned humvees and some of the basic equipment. If you find an enemy weapon, you should be able to keep it and use it as much as practicable. This game is supposed to be REALISTIC, but too many parameters in the game hinder actual fighting. Overall I enjoy PR, but some of these restrictive changes hurt game play in my opinion.
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#15 |
Retired PR Developer
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Great update!
So now we can finally have off-map aircraft carriers that can't be seen from the shore - and plenty of time to play "Fortunate Son" or any other epic theme when flying towards the enemy ![]() |
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#16 | |
PR:BF2 Developer
![]() ![]() Join Date: Aug 2009
Posts: 2,987
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![]() Quote:
There's nothing realistic about using grenades in a VBIED, rather than filling it with half a ton of explosives, lik | |
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#17 |
Join Date: Apr 2010
Posts: 67
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Location: BW
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Respect! After all these years, you guys are still putting out new updates with cool new features, that even put "professionals" game makers in the shadow.
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#18 |
![]() Join Date: May 2009
Posts: 53
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Location: Portland, OR
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Thanks for the update however this seems to be yet again one step fw and 3 steps back. The menus are messed up and cant see the cursor. tried resetting shader cache and updating my video card drivers. Also the UAV icon in the upper left in commander view can no longer be selected and placed on the map without guessing where the mouse is. The only way is to use the UAV from the small command window and right clicking. Some of the recoil is affecting the guns ability to shoot anything. I was playing Burning sands MEC VS GER and the german rifiles were unable to kill on single shot. I literally had 5 shot directly in the face of my enemy 20M away and he was able to single shot me with a G3. The german rifles are BB guns compared the the pellet guns they were before the patch. The M4 rifles are also nerfed after the update. Thanks but no thanks. -wank
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=MeRk= DR.WANKENSTEIN
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#19 | |
PR:BF2 Lead Developer
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#20 |
![]() Join Date: Jun 2016
Posts: 524
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Location: Islamabad
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We need to fix the menu screen which hides my mouse at after every map loading.
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