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Old 2009-11-25, 06:11   #11
M_Striker

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

I really like this concept. Let's see how it turns out.

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Old 2009-11-25, 06:16   #12
foxtwofive
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Default Re: [Map] Eyl Somalia (A pirate influenced map)

This is B E A utiful! Can't wait to infiltrate one of those cargo ships. Great job keep it comein!

Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Old 2009-11-25, 06:30   #13
Peeta
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Default Re: [Map] Eyl Somalia (A pirate influenced map)

I'm really likin this. Excellent work CRF, as usual.

Panem Today,
Panem Tomorrow,
Panem Forever.
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Old 2009-11-25, 07:49   #14
Stemo

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Wow, this is so epic! Definetly my new favourite map to look forward to. It will be cool to have some indoor firebattles. I have found it hard to motivate using ironsight before.
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Old 2009-11-25, 08:26   #15
Mad-Mike

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Once again RedFox good work, I realy like this map.
I like how far away the main cargo is from the island. and loving the new cargo m8.
good work!

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Old 2009-11-25, 08:37   #16
Gore
Retired PR Developer
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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Looks very nice. I just started mapping and I'm curious about being able to load new statics into the bfeditor? As I'm planning on a coast city in Russia, which will need cargo ships, will I be able to use your lovely model once it's completed?

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Old 2009-11-25, 08:42   #17
CodeRedFox
Retired PR Developer

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Quote:
Originally Posted by GoreZiad View Post
Looks very nice. I just started mapping and I'm curious about being able to load new statics into the bfeditor? As I'm planning on a coast city in Russia, which will need cargo ships, will I be able to use your lovely model once it's completed?
Like all PR maps if they are to be used in PR you can use them.



"apcs, like dogs can't look up" - Dr2B Rudd
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Last edited by CodeRedFox; 2009-11-25 at 11:27..
Old 2009-11-25, 08:43   #18
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Quote:
Originally Posted by GoreZiad View Post
Looks very nice. I just started mapping and I'm curious about being able to load new statics into the bfeditor? As I'm planning on a coast city in Russia, which will need cargo ships, will I be able to use your lovely model once it's completed?
probably best to use the old cargo ship unless you plan for combat to happen inside the cargo ship since CRF's one has a interior etc, where the old one dose not which the interior is only good if you want combat to happen in there, if you dont then its a waste of resources.

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Old 2009-11-25, 08:54   #19
162eRI

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

The French Forces are really interested by this map as France is fighting pirates around this area (like many other countries). But France looks more involved in this fight, perhaps because we get a military base close to (Djibouti French Base). We wanted to make a map in Somalia with the Pirates, something very similar of yours, but we didn't get the mapper for.

Anyway, looks promising. Good luck I will send you a PM if you are interested by our faction (in the future of course) for this map!?

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Old 2009-11-25, 09:08   #20
PowerPickle
Default Re: [Map] Eyl Somalia (A pirate influenced map)

Great Work, I'm loving it
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