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Old 2009-11-16, 16:52   #41
MurderDogg
Supporting Member
Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by charliegrs View Post
is there anyway to get the incoming artillery sound like in this video?:

that sound right before the explosion. everytime i hear that it sends shivers down my spine. i bet it would to whoevers on the recieving end of the arty in PR too.
I find good sounds more important than graphics for suspension of disbelief. The psychological impact from such sounds should not be underestimated. Most war films have etched the horror of incoming artillary deep into our common psyche I hope they get them to play correctly. I would also suggest decreasing the loading time to 25 minutes. Shake things up a bit.
Also, the other videos from that link are also interesting for creating the full artillary experience.
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Old 2009-11-16, 17:47   #42
Rangu

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Default Re: [Weapon] Artillery Updates

An outstanding firemission. Good effect on target.

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Old 2009-11-16, 18:31   #43
martov
Default Re: [Weapon] Artillery Updates

espectacular.
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Old 2009-11-16, 18:59   #44
Mad-Mike

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Default Re: [Weapon] Artillery Updates

Very Nice!

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Old 2009-11-16, 19:00   #45
WelshManDan
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Default Re: [Weapon] Artillery Updates

What map is this? Must be new as im pretty sure I havent seen a Bridge over water in any desert maps (that low - Karbala is a tall bridge)
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Old 2009-11-16, 19:28   #46
Silly_Savage

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by dan_thomas453 View Post
What map is this? Must be new as im pretty sure I havent seen a Bridge over water in any desert maps (that low - Karbala is a tall bridge)
Based off the clues given in the video (Tavor, view distance, environment, etc.), I'd say that it's Gaza Beach (4km).

"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Old 2009-11-16, 21:05   #47
L4gi
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Default Re: [Weapon] Artillery Updates

Insurgency would become too easy for BluFor if arty intervals would be 10 minutes.

Other than that, looks really good!

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Old 2009-11-16, 21:06   #48
Rudd
Retired PR Developer
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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by L4gi View Post
Insurgency would become too easy for BluFor if arty intervals would be 10 minutes.

Other than that, looks really good!
would be good if they had to hold aflag to get their arty.


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Old 2009-11-16, 21:40   #49
JERICHO777

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Default Re: [Weapon] Artillery Updates

ALL HAIL ARTILLERY!!!!!!!!!!
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Old 2009-11-16, 22:16   #50
WelshManDan
Supporting Member

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Dr2B Rudd View Post
would be good if they had to hold aflag to get their arty.
That is indeed a good idea. What about Building a Radio Tent (just like the FOB) so that you need to keep that alive in order to keep your Arty up and running. Still with about 15-30 minute intervals just because of overkill.
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