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Old 2009-11-16, 01:08   #11
dbzao
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Default Re: [Weapon] Artillery Updates

Oh yea... They are indeed a little late, that's why I said the timings were off


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Old 2009-11-16, 01:14   #12
Tomato-Rifle

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!!

I know right xD

Nice work guys!

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Old 2009-11-16, 01:19   #13
OkitaMakoto
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Default Re: [Weapon] Artillery Updates

I like it, might lure a few enemies into a false sense of security.

BOOM! BOOM! BOOM!................
"Is it over?" *peeks head out*
BOOM!
*dies*

Once again, good work. Looks and sounds great too.
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Old 2009-11-16, 01:20   #14
Anhkhoa

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Default Re: [Weapon] Artillery Updates

24 shots in 60 seconds. 6 shots a gun.

Cool.

But why the 105s and not the 155s?

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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Old 2009-11-16, 01:44   #15
Hoboknighter
Default Re: [Weapon] Artillery Updates

Will the cooldown timer be modified from 60 minutes? For example, 30 minutes or 20 minutes instead?
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Old 2009-11-16, 02:04   #16
agentscar

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Default Re: [Weapon] Artillery Updates

See arty team #4 isn't "slow"..They're just playin mind games with the enemies,lol..But the arty looks like it's coming along nicely!



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Old 2009-11-16, 02:12   #17
Jaymz
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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Anhkhoa View Post
24 shots in 60 seconds. 6 shots a gun.
Correct, in the video you see a 60 second barrage @ 6rpm. However, that's liable change to a 30 second barrage @ 8rpm.

Quote:
Originally Posted by Anhkhoa View Post
But why the 105s and not the 155s?
We discussed both thoroughly. Having it be 105mm allows for double the rate of fire which we found preferable. Even with the damage realistically modelled after the 105mm HE round, it's much more devastating than the artillery in the current release.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Old 2009-11-16, 02:53   #18
charliegrs

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Default Re: [Weapon] Artillery Updates

is there anyway to get the incoming artillery sound like in this video?:

that sound right before the explosion. everytime i hear that it sends shivers down my spine. i bet it would to whoevers on the recieving end of the arty in PR too.

known in-game as BOOMSNAPP
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Old 2009-11-16, 03:24   #19
Jaymz
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Default Re: [Weapon] Artillery Updates

^ The sounds are like that already. The problem is getting them to play and be heard properly when incoming. In the words of those invisible bastards in Warcraft3, "I'll look into it!"

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Old 2009-11-16, 05:30   #20
Nibbit

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Default Re: [Weapon] Artillery Updates

nice one, looking very good
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