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Old 2009-11-04, 15:36   #31
MaxBooZe
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Did I miss something or do the Chechens stay with the UAV Trailer?



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Old 2009-11-04, 15:39   #32
Gore
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

That is sweet. Always hated the current commander port o potty, This will make me go commander more often just because it's cool. GJ.

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Old 2009-11-04, 15:45   #33
-|Tactic|-Japsen

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Looks nice

Will there be a version of this one for IDF with weapons also?^^

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Old 2009-11-04, 15:46   #34
Rudd
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Rhino, I'm so happy But are these props also seperate objects to be used?

I was just making an undergroud MEC command bunker, and I realised I didn't have props like maps and stuff to put around to give teh impression of a command centre, are these probs going to be able to be used in this fashion?


also, I'd love it if one days these models were converted to ambulances or something, I mean the sultan is basicallly the same as a samaritan right? Would also be a nice prop for main bases, a field hospital (Not a real one) just the tents ingame with a red cross retexture


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Last edited by Rudd; 2009-11-04 at 15:55..
Old 2009-11-04, 15:47   #35
jbgeezer

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

I like all the detail to the comm kit, and those props look nice and adds a humoristic look to it .
Conclusion: pretty god damn awesome.

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Old 2009-11-04, 16:07   #36
gazzthompson

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

can you have models of players inside like sitting down and reading map that look like officers? would be good.

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Old 2009-11-04, 16:46   #37
rampo

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Wait... Canadians for 0.9? mmmmm...

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Old 2009-11-04, 17:08   #38
Nibbit

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

looking very slick man, keep them coming!!
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Old 2009-11-04, 17:36   #39
[R-DEV]​Rhino
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Quote:
Originally Posted by Teek View Post
I hate to say it but, that dosnt look like the distinctive M577 ACV at all, Rhino.



Is something that will be fixed in the future as it's low priority?
ye the current model is a M113 afaik, but its a placeholder for the M577, forgot to mention that

Quote:
Originally Posted by Jonny View Post
Where do you get 3.5MB from? The big minimap for Qinling is only 2MB, and thats a 4.2Mpx image. How big is the biggest usage of this image in these statics? It looks about 1m^2, so 1Mpx should be enough.

Can you get us a copy of the specification? Google isn't helping much.
Minimaps are saved in DXT1 format with no alpha, where these textures are saved in DXT5 format with interpolated alpha, which dramatically increase there file size. Also a minimap is saved with no mipmaps since its a HUD object where this is saved with full mipmaps which also increases the texture file size. This mixed with there being multiple textures we are talking about here, since you have the maps on the table are part of the tent textures, the big map board has its own texture and then the bowman laptop has its own texture as well.

Quote:
Originally Posted by MaxBoZ View Post
Did I miss something or do the Chechens stay with the UAV Trailer?
Good point, will need to look into that hehe.

Quote:
Originally Posted by Dr2B Rudd View Post
Rhino, I'm so happy But are these props also seperate objects to be used?

I was just making an undergroud MEC command bunker, and I realised I didn't have props like maps and stuff to put around to give teh impression of a command centre, are these probs going to be able to be used in this fashion?


also, I'd love it if one days these models were converted to ambulances or something, I mean the sultan is basicallly the same as a samaritan right? Would also be a nice prop for main bases, a field hospital (Not a real one) just the tents ingame with a red cross retexture
Ye the plan is to export these objects into static props for mappers to use as well

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Last edited by [R-DEV]Rhino; 2009-11-04 at 17:48..
Old 2009-11-04, 17:53   #40
ma21212
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

will the guns and cannons be removed on the ACVs?




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