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Old 2008-08-13, 20:45   #21
Grinch
Default Re: [Textures] US Army Kit Geometry [WIP]

Very nice model... Im a noobie too in Blender I can make a cup etc. But Im looking into modelling guns and human models etc. into PR.

Did you find tut from somewhere to make the lowpoly human or? You used curving technique from some 2D picture. Like the vest etc. Curving again?
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Old 2008-08-14, 02:13   #22
ReadMenace

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Default Re: [Textures] US Army Kit Geometry [WIP]

08/13 UPDATE! Check first post!

(Did I name the thread [Textures] or did some sneaky RMOD do that to make me look insane?)

Quote:
Originally Posted by Grinch View Post
Very nice model... Im a noobie too in Blender I can make a cup etc. But Im looking into modelling guns and human models etc. into PR.

Did you find tut from somewhere to make the lowpoly human or? You used curving technique from some 2D picture. Like the vest etc. Curving again?
Z-Trooper exported the BF2 USMC light player for me to use for scaling, etc.
As for this 'curving technique' I'm totally unaware of one at this point, I just manipulate one vertex at a time.

-REad
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Old 2008-08-14, 07:00   #23
Grinch
Default Re: [Textures] US Army Kit Geometry [WIP]

Hey mate.

Are you planning to do models for mod or something? I would be glad to help.

Hope this is not too off topic, could you provide me information how did you model the helmet, maybe VIA Private Message. Ty.

Also the soldier model would be nice so I could try to start modeling. Im thinking to do first a SF dude for my personal purpose, so I can try it out.

Altough I would be very interested to be in some group modelling for mod.
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Old 2008-08-14, 07:01   #24
Grinch
Default Re: [Textures] US Army Kit Geometry [WIP]

This is what I meant with 2D modelling. Bellorum's Corner - Headmodeling tutorial
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Old 2008-08-14, 13:59   #25
Maxfragg

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Default Re: [Textures] US Army Kit Geometry [WIP]

looks good, but please color the player moddel and the kitparts different, so that its easyer to tell, what is what

http://maxfragg.blogspot.com
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Old 2008-08-14, 14:22   #26
ReadMenace

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Default Re: [Textures] US Army Kit Geometry [WIP]

Quote:
Originally Posted by Maxfragg View Post
looks good, but please color the player moddel and the kitparts different, so that its easyer to tell, what is what
Yeah.. I'll work on that... Still a nub with this modelling stuff, I have no idea how to do simple things like that.

-REad
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Old 2008-08-14, 15:39   #27
77SiCaRiO77
Retired PR Developer

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Default Re: [Textures] US Army Kit Geometry [WIP]

IMO the helmet is too detailed , but the rest is looking very good
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Old 2008-08-15, 01:39   #28
SGT.JOKER

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Default Re: [Textures] US Army Kit Geometry [WIP]

great update, keep up the great work

SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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Old 2008-08-15, 01:42   #29
ValerioZ.[ITA]

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Default Re: [Textures] US Army Kit Geometry [WIP]

Shemag.. :Q___

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Old 2008-08-15, 03:47   #30
Spush
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Default Re: [Textures] US Army Kit Geometry [WIP]

For the combat googles, maybe the ESS ?

ESS Goggles - Protective Goggles - Ballistic Goggles - Eye Protection - Products

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