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Old 2016-11-28, 20:46   #1
PeppeJ

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Default Gaza INS

I think this map is probably one of the hardest maps in the game, played it 4 times now and it seems that IDF never managed to even get a foothold in the city, let alone get a cache. Usually after 400 tickets have been wasted IDF have just breached the first city wall and are stuck there for the rest of the game.

The main issue is all the high rooftops surrounding the mainbase coupled with the big open area just south of it. There's just too many places for the Hamas to hide, so many that not even armour can cover them all. There's also a few T-s around where RPGs can just bob up and down and rain hell down on the infantry. Making reviving impossible.

Maybe the teams just got bad caches, but it seems this is pretty much a certain thing to happen.

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Old 2016-11-28, 21:15   #2
Filamu
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PR Server License Moderator

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Default Re: Gaza INS

Yeah, I was about to make a post about this map too :P

Nearly no squads were able to push in and if our squad gets in we get swarmed since its us against all of them. Don't think the problem is due to caches since both those far in the city and those closer have been problematic.
Not really sure how to fix the problem, maybe make the whole field a forest could make it at least possible to get into the city walls? Maybe remove some of the ladders up to high roofs to make them a little less accessible?
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Old 2016-11-28, 21:47   #3
fecht_niko
Banned
Default Re: Gaza INS

It became a real campfest because of the big streets...
Also having 2 tanks that can cover 2 main streets right next from IDF main isnt good
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Old 2016-11-28, 22:02   #4
sweedensniiperr
Supporting Member

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Default Re: Gaza INS

Gaza always had been hard for IDF.

I think it's due the open ground this time from IDF main allowes for even more shooting points, as opposed to what hamas could before. Pre 1.4 the buildings at the edge of the city towards IDF main wasn't that good for garrison, and the area/field of fire was a lot smaller. Now it seems like they are quite good (T-shapes etc).

The whole map looks a lot cooler though. Yet more stuff imight be another reason why IDF gets so rekt in city.

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Old 2016-11-28, 22:06   #5
Limeni[BiH]
Default Re: Gaza INS

Played it tonight with IDF, we almost won. They had one cache left. It is difficult to play as IDF but not impossible to win
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Old 2016-11-29, 14:10   #6
viirusiiseli
Banned
Default Re: Gaza INS

Too many wide streets, unrepresentative of the real counterpart and also detrimental to gameplay. Having a few isn't bad but generally they should be quite narrow except just 1 or 2 streets in an area that size.

It's a lot better than before but it still needs a more middle-east city feel to it
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Old 2016-12-06, 19:22   #7
viirusiiseli
Banned
Default Re: Gaza INS

AAS version has fewer tickets than required for any lasting games. Around 700 tickets would be better and maybe the average game would last longer than 25 minutes.

Hamas gets into the city too easily, I think because of spawnpoint rallies around the city.

Tank should spawn immediately, would also help.

First flag could be closer to the north/east side of the map or alternatively no ticket bleed on losing the first flag.
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Old 2016-12-07, 12:40   #8
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Gaza INS

Quote:
Originally Posted by viirusiiseli View Post
AAS version has fewer tickets than required for any lasting games. Around 700 tickets would be better and maybe the average game would last longer than 25 minutes.
So how long does Lrg last?

Quote:
Originally Posted by viirusiiseli View Post
Hamas gets into the city too easily, I think because of spawnpoint rallies around the city.

Tank should spawn immediately, would also help.
Is this for AAS or Ins, on AAS Hamas only get two forward RPs, on Ins they get them all around the city.

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Old 2016-12-07, 15:53   #9
viirusiiseli
Banned
Default Re: Gaza INS

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
So how long does Lrg last?
Is Std supposed to last 25 minutes?

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
Is this for AAS or Ins, on AAS Hamas only get two forward RPs, on Ins they get them all around the city.
For AAS.
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Old 2016-12-07, 16:00   #10
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Gaza INS

Quote:
Originally Posted by viirusiiseli View Post
Is Std supposed to last 25 minutes?
No, but you suggested 700 tickets and Gaza AAS Large is 750.

https://www.realitymod.com/mapgaller...gpm_cq_128.jpg

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