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Old 2016-07-23, 18:16   #41
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by SShadowFox View Post
Do you plan to add civilians to this faction or will it be exclusively fighters? Because recently ISIS fighters shaved their beards to flee Fallujah as it was about to fall to Iraqi troops, so it would make sense that dropping a kit would make the player lose his beard.
lost by a beard is not a problem for me , everything depends on the developers if they are against , then I 'll just do the normal to the texture
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Old 2016-07-24, 15:56   #42
B2P1

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Will they get T72s and BMPs? Also armored VBIEDs? Also Khanaser, T4 airbase west of Tadmur and Deir Ezzour would make great maps.
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Old 2016-07-24, 16:33   #43
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by B2P1 View Post
Will they get T72s and BMPs? Also armored VBIEDs? Also Khanaser, T4 airbase west of Tadmur and Deir Ezzour would make great maps.
Yes, I have often seen their T - 72 , T - 62 more common . Among APCs, they have only the BMP- 1, MTLB, M113 and even Cougar.

Once I saw how they used t-62 as vbied, mainly as vbied they using Humvee, M113 and armored pickups
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Last edited by CaptMiller; 2016-07-24 at 23:12..
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Old 2016-07-24, 23:09   #44
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Very often see handled mortars in syria conflict, would like to add this to grenadier kit, me and rpoxo think how to implement it , I am sure that it will be used as a hand weapon ( ie a rifle pistol , and so on ) , but we need to make that the soldiers stood on the site , if the it does not work, then we abandon the idea

would also like to ask for tutorials to create animations on the site have been FH2 links to tutorials from modeling to animation , but they were not working
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Old 2016-07-25, 20:59   #45
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

new kit 960 tris

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Old 2016-07-26, 09:57   #46
[R-DEV]​Rhino
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

That will just zfight like crazy, and you could do the same thing, but better, with just re-texturing the player's face.

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Old 2016-07-26, 12:23   #47
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by [R-DEV]Rhino View Post
That will just zfight like crazy, and you could do the same thing, but better, with just re-texturing the player's face.

I have tried
Soldier model has an open mouth , so does not look very lol
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Old 2016-07-26, 15:17   #48
[R-DEV]​Rhino
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

make a hole for the mouth?

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Old 2016-07-26, 15:35   #49
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by [R-DEV]Rhino View Post
make a hole for the mouth?
then this cover will close his mouth to all who will take this kit)) , and ears look terrible without a mask

____________________________
and what about 9k111spigot, I didnt got any feedback to my UV, is it ready to texturing ? (I rewrote some parts of the model , which corrected some errors , remove some polygons , I think there are no more errors)
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Last edited by CaptMiller; 2016-07-26 at 15:40..
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Old 2016-07-26, 20:51   #50
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

pr_chinsurgent_soldier1
That one has balaclava, see what they do?

Mineral: TIL that Wire-guided missiles actually use wire
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