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Old 2012-12-12, 10:43   #41
Murkey
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Default Re: [Project] Survival Games / PR-Z

Yo Onil,

These all look pretty cool. Looking forward to some hardcore disrupt and evade :P

Obviously this will take a fair amount of tweaking to get a balance between fun and realism/ horror.

My question is regarding weapons and ammo. I remember reading you plan on them being limited but how limited are we talking. Can I still take pot-shots like a madman?

I don't want to emphasise the similarity with DayZ but I'm looking forward to playing something that emphasises survival whilst still using our beloved Refractor 2 and PR assets. Shame I can't make the beta

Looking forward to more updates (Let me know if or when you need actors or video help as I'd like to help out when I can).

<3 Cheers, Murkey.

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Old 2012-12-12, 10:48   #42
Phoenixo_Idaho

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Default Re: [Project] Survival Games / PR-Z

Quote:
Originally Posted by Pvt.LHeureux View Post
Insurgents skins?
Good argument to make more insurgent maps out of classic battlefields ! would be great to play an insurgent map that take place in USA or NORTHERN/EASTERN EUROPE

Phoenixo_Idaho ; Medic & Mortars Specialist
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Old 2012-12-12, 10:56   #43
[R-CON]​Onil
PR Tournament Management
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Default Re: [Project] Survival Games / PR-Z

Quote:
Originally Posted by Murkey View Post
Yo Onil,

These all look pretty cool. Looking forward to some hardcore disrupt and evade :P

Obviously this will take a fair amount of tweaking to get a balance between fun and realism/ horror.

My question is regarding weapons and ammo. I remember reading you plan on them being limited but how limited are we talking. Can I still take pot-shots like a madman?

I don't want to emphasise the similarity with DayZ but I'm looking forward to playing something that emphasises survival whilst still using our beloved Refractor 2 and PR assets. Shame I can't make the beta

Looking forward to more updates (Let me know if or when you need actors or video help as I'd like to help out when I can).

<3 Cheers, Murkey.
Hey Murkey,

Yes weapons and ammo will be scarce. How scarce, will depend on the gameplay tests that we will do, however the overall plan is for it to be somewhat difficult to find a weapon and to be in constant need of ammo. Based on the DAYZ events that used this same concept, there were often some players without a weapon or with a very shitty one. I want that to be the case here as well... Eventually players die and weapons will be on the ground or spawn back so it's all about balancing the risks of searching for one with the advantage of having a good one.

There will be specific rules for the event to prevent some issues like camping. I will provide a pdf with the rules and extra info for the players.

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Old 2012-12-12, 11:47   #44
Heavy Death

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Default Re: [Project] Survival Games / PR-Z

PR:Z, pretty fucking awesome! Keep up the good work, looking forward to this. Also, will there be some rendomly spawned vehicles with maybe some ammo left in them?
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Old 2012-12-12, 13:39   #45
[R-CON]​Onil
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Default Re: [Project] Survival Games / PR-Z

spawned civilian vehicles yes, probably not random for now.

Not sure what you mean by ammo in them... like ammo crate to drop? That would be too much ammo. You will have ammo kits spawning on the map.

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Old 2012-12-12, 15:42   #46
Heavy Death

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Default Re: [Project] Survival Games / PR-Z

I mean a military vehicle with few rounds of 50 cal in it, but when vehicles spawn they are 100% ammo and health i assume?

Anyway, you should implement cache spawning logic to vehicles and kits... dunno how to do that but yeah. Also vehicles locked to blufor, aka survivors.

Or hey, a "gamemode" idea, some kind of vehicle spawns in the middle of the map, and zombies have the temporary spawnpoint there, so the survivors have something to go for, or else its just a deathmatch.
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Old 2012-12-12, 17:01   #47
[R-CON]​Onil
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Default Re: [Project] Survival Games / PR-Z

Let me just point out that Survival Games Event is one thing and PR-Z is another even if using some of the same stuff.

The SG Event will be without zombies or special objectives besides surviving. It will have admins and specific rules to make sure everything works as intended.

The PR-Z is a further development to the original SG, with the addition of zombies, weapons and new gamemodes.

On both cases, you have random spawning of pickup kits, not like the caches since that is a more complex method but using AASv4 which works quite well for what we intend.

Regarding your vehicle question, we can reduce the ammo and health of the vehicle but that means that it can never get more than what it originally spawned with, even if resupplied or repaired.

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Old 2012-12-13, 06:47   #48
[R-CON]​Onil
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Default Re: [Project] Survival Games / PR-Z

I will be allowing some extra testers to join on the 21th.

Anyone following this thread can apply by send me a pm. Very limited slots though.

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Old 2012-12-14, 12:40   #49
Wicca
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Default Re: [Project] Survival Games / PR-Z

Hey. If you need extra testers, just post up a thread on PRTA.


Xact Wicca is The Joker. That is all.
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Old 2012-12-14, 13:40   #50
Pvt.LHeureux
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Default Re: [Project] Survival Games / PR-Z

Quote:
Originally Posted by [R-CON]Wicca View Post
Hey. If you need extra terrestrials, just post up a thread on PRTA.
Fixed,

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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