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Old 2012-04-09, 07:25   #1
ComradeHX
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Default Vietnam Friend/Foe identification woes

Everyone dress in green-ish uniforms in slightly different shades.

This causes problem with identifying friendlies from foes; now almost only doable by the shape of their hat/helmet and rifle.

Maybe I need to increase resolution but that is not always feasible due to more requirement on hardware for others.

Today, I followed a squad of Americans as NVA Automatic Rifleman for 6 seconds until I got close enough to realize that they do not have nametags and shot four of them(then I got shot and rest of my allies got them all)...at that kind of distance, IRL, I could have identified them a lot farther away and probably take out all of them since they all turned their back to me.

What does everyone else use to solve this problem? Antialiasing? higher resolution?

Or perhaps PR:V should have a higher range of nametag display? perhaps make it faster when aiming at a friendly player?
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Last edited by ComradeHX; 2012-04-09 at 07:35..
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Old 2012-04-11, 23:04   #2
ExNusquam
Default Re: Vietnam Friend/Foe identification woes

You can a; check your map or b; learn what the uniform shades/hats look like. It's not that hard, especially since all engagements happen at close range anyway.
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Old 2012-04-11, 23:14   #3
maniac1031

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Default Re: Vietnam Friend/Foe identification woes

Agreeing with Ex its not difficult to tell the difference once you get used to them I play on all low settings and the only team kill I've gotten in PRV is when an American came around the stairs on cuda airfield while we were under attack by the NVA.

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Old 2012-04-11, 23:18   #4
Smiddey723

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Default Re: Vietnam Friend/Foe identification woes

really not that hard to distinguise, one is tall skinny and wearing funny hats and sandles, others are beefy and light shade of green + the weapons they both carry should be enough

.:2p:.Smiddey
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Old 2012-04-12, 10:20   #5
Kain888
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Default Re: Vietnam Friend/Foe identification woes

As stated above. Matter of getting used to it. Although I would love this feeling of paranoia to stay as long as possible. :P It adds immersion to the Vietnamese jungle warfare. ;]

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Old 2012-04-12, 13:06   #6
Pronck
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Default Re: Vietnam Friend/Foe identification woes

Just look at the shoes, or just don't give a fuck and shoot at everything.

We are staying up!
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Old 2012-04-12, 15:11   #7
Navo
Default Re: Vietnam Friend/Foe identification woes

Check the sleeves
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Old 2012-04-12, 15:25   #8
Redit

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Default Re: Vietnam Friend/Foe identification woes

I find it best to check map and listen out for all the distinguishable weapon sounds.

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Old 2012-04-12, 17:16   #9
Murphy

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Default Re: Vietnam Friend/Foe identification woes

Kind of like PR for anyone who is new, there are tricks to ID enemies and if you are using an enemy weapon be ready to take friendly fire or stay close to your squad.

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Old 2012-04-12, 17:33   #10
SmoothIsFast6
Default Re: Vietnam Friend/Foe identification woes

yeah playing smart you shouldn't have a problem

anyways, has DEVS ever thought about a little map thing with dots?(always on screen but really small) like ARMA2 mods have

would be great for squad tactical movement

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